I want to make my weapon deal dmg, for that I need tracing and I cant have tracing on animation because for some reason the trace goes down my char feet. I tried everything.
Bro, you are referring to the weapon and not the character mesh. Your notify should reference your character SK mesh and not the weapon. It will never work like that, cause those sockets in the weapon are not found because your montage is based on character mesh. It set on the feet because it couldn’t find your sockets and reset it to the 0,0,0 location.
Yes I noticed that, and later fixed it , is there any way to notice the weapon since I want to add a pickup system and inventory system later on? Btw thanks for the answer!
The weapon should not be treated as a skeleton mesh, it should be treated as an actor class. Unless you have a very specific reason to do so. Create an actor class and attach it to your character class as the component. You can also do this dynamically using the “attach to component” node.
With this, you can change your weapon to your liking easier with inherited values.
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