Help! Landscape loading issue

Hi All,

First time posting here. I have a problem I haven’t figured out for months now and I’m at my wit’s end. I have a player character/pawn in my scene with a vast landscape covered in rock foliage. This character can get into and out of different vehicles to get around, but when I do, the landscape and all objects that would be culled based on player location, unload. The second I get out of the vehicle and back into my original pawn everything loads again but the vehicle gets destroyed automatically (not on purpose)

A couple of notes: -
-Using an interface to make the handshake with other pawns, then posses.
-This only happens to vehicle pawns already in the scene ( all are set to “not” spatially load.) If I spawn a vehicle from the character and get in, everything works as it should.
-If vehicles are set to spatially load, driving far enough away from their origin will unload them.
-I am not destroying my player character when entering the vehicle. I attached it, hide it, and disable it’s collision. I did this thinking it was the act of destroying the player’s pawn that caused this problem, it’s not.
-The landscape partition loading range is large
-All objects are included in the level bounds
-Kill bounds are disabled
-The level Sequence camera loads everything like the player character would.

Thoughts? Much appreciated!

You could try adding a Streaming Source Component to your vehicle pawn and have it disabled by default, enable it on possession and disable it on unpossess.

(According to the docs the player controller should be acting as a streaming source, but either the player controller isn’t attaching to the vehicle pawn or something else weird is going on. wp.Runtime.ToggleDrawRuntimeHash2D should confirm whether your streaming source is actually moving once you possess the vehicle)