Hi All,
First time posting here. I have a problem I haven’t figured out for months now and I’m at my wit’s end. I have a player character/pawn in my scene with a vast landscape covered in rock foliage. This character can get into and out of different vehicles to get around, but when I do, the landscape and all objects that would be culled based on player location, unload. The second I get out of the vehicle and back into my original pawn everything loads again but the vehicle gets destroyed automatically (not on purpose)
A couple of notes: -
-Using an interface to make the handshake with other pawns, then posses.
-This only happens to vehicle pawns already in the scene ( all are set to “not” spatially load.) If I spawn a vehicle from the character and get in, everything works as it should.
-If vehicles are set to spatially load, driving far enough away from their origin will unload them.
-I am not destroying my player character when entering the vehicle. I attached it, hide it, and disable it’s collision. I did this thinking it was the act of destroying the player’s pawn that caused this problem, it’s not.
-The landscape partition loading range is large
-All objects are included in the level bounds
-Kill bounds are disabled
-The level Sequence camera loads everything like the player character would.
Thoughts? Much appreciated!