i have 3 animations for jump , starting jump, jump loop and landing my problem is seems like the starting jump doesnt work it just skip and do the jump loop(in air) to landing. and the landing is not right .
Look at the Transition rules. You can use the node Time Remaining(Ratio) or the second one. There you take a note and say f.e. if time < 0.9 than (branch) true. That means, that the Animation only skip to the next Animation (Loop) if the Animation is almost fully played.
For a better understanding look at the third Person template. In the Animation blueprint you’ll find all Settings you Need.