I am unable to get get any variable values at all on a hit result, I can use a keypress while I am hit to show those values actually aren’t 0. However if I run on the server it works fine and I can access everything. If I use ‘has authority’ and cast to the client the values are still 0.
My pawn is set to blockalldynamic and generate overlap events, simulate generates hit events is unchecked.
I believe this was working ages ago, then I must have made some change and now it doesn’t work again. I’m sure it’s some simple checkbox but I can’t find it. I’ve exhausted just about every setting I could think of, any help is appreciated.
Also any advice if I have BUGgered myself, what steps to rebuild?
Also worth noting, the print text only says server on both client and server windows.