My Interp to Movement Component does not seem to work how its supposed to. As per the instructions listed by Tim Hobson here: The new "Interpolate To" Movement Component - Debugging, Optimization, & Profiling - Unreal Engine Forums
I added the component to a cube (which is movable and the scene root). I scripted that when I press W, set the control points to 1.) its current location, and 2.) Its current location + 5 units in front of it (using logic I know works via testing with just setting the world location). The interpToNodes are set to not relative locations and the duration is set to 1. When I press W in game, the cube just teleports to the same spot no matter the way I face and when I change the values completely, say point 1 is (100, 100, 100) and 2 is (400, 400, 400) it still teleports the same location as currentLocation + 5. Even when starting point is different etc, always the same point.
Would someone be able to post an example of this working or what I’m doing wrong. I have workarounds (without the component) just thought this would be a bit more elegant and perhaps better for performance (a question for a UE dev).
Thanks!