Hi,
I have created a custom BP character in Unreal, using Animation Blueprints and a Control Rig.
When I simulate my scene - everything works great. The character works with my controller inputs, etc. Physics included. My control rig is working as it should and when I stop simulating everything still works.
BUT…
When I try to use the Sequencer, and manually animate my character using my control rig, AND THEN hit simulate - the scene actives and runs BUT as soon as I stop the simulation… Unreal crashes and I get the error message.
“Index>=0 && Index<NumBits”
I assume it has something to do with my blueprint and control rig, but to be frank, I have no clue how to solve this.
Is there a way to check what is causing the index error?
Any help??
Much appreciated in advance!
Thanks!