Hey, I am trying to make a small project in which you can roll a ball around and collect items. I’ve noticed that when the ball moves onto a slope or incline it still has the same momentum and velocity as it would on a flat surface. I know you can set a max velocity for the ball but can you have a max speed for on a flatter surface but then have it still speed up if it were to roll down a slope so that the ball is not constantly speeding up on player input
I’m fairly new to UE so apologies if its a simple solution