Hi Everyone,
I have been working on a couple personal projects recreating my childhood cottage in Unreal to be used in a VR experience but I am fairly green for any type of game design.
I was hoping to get some advice on how I can properly import my models from Reality Capture (Which I have cleaned up through Modo) to be used in an optimal way in Unreal.
Here are some examples of my models
Here are some of the problems I am facing with importing:
- The objects are very shiny on import and look pretty terrible when compared to how they look using reality capture. I know this is an issue with the surface type but I really dont know where to find a good guide for what I am trying to do.
- How many UV maps should I have for a room of this size? and how many texture maps are too many for multiple rooms. (Currently I am using 3 8k maps per room, 1 for the higher res meshes, 1 for the walls, floors, ceiling, and the last for smaller objects. But if I have many rooms there would be many textures. Oh Also im looking at 500k - 1000k polys per room.
- Should I model each room separately? or should I try to cram everything in one model for a house? Reconstructing this for photogrammetry takes a lot longer and I probably lose accuracy on the reconstruction trying to do too much.
- I probably at some point want to start separating objects within my model after the photogrammetry is completed so I can move objects around and interact with doors. What is the best approach for this?
Would love to hear from some folks here to help out!
Thx!
Mike