Hi Everyone,
I’m trying to export some uasset models from Unreal to Maya as FBX the problem I’m running into is the textures all get disconnected and the materials
that are auto generated ( in Maya) have generic numbered names… meaning now I have manually recreate and rename all the materials as i try to reconnect everything
Any suggestions for solutions?
Looking at the forums i see mention of possibly things staying connected if you export models from Unreal as obj files… but I can’tt seem to do that for multiple files… only one at a time