So I am new to engine, wanted to see if I could make models to put into the engine. It’s quite possible I skipped a step somewhere and forgot to tick a box or something.
Basically, here’s a rundown of my process for backtracking purposes:
- Make Model in Sketchup
- Label all textures with L_[texturename] in case there was conflicts while importing
- Exporting Component as a .Fbx file
- Imported File into Unreal Editor
- My imports with holes in it.
I’m not sure what happened, any ideas? Please help