My goal is to make a very long road (vertically curved). Like typical GTAV mega ramp map. (look img)
I started working with UEFN just a week ago. I’m still learning how to do basic things. Until now I achieved creating a vertically curved part of the road, now the thing would be to copy paste and unite each of them so the result is a really long road vertically curved with ups and downs all the time. How can I fusion/make union of 2 meshes while adapting its pendent??
Is there any more easier way to do a super long road ramp ? *It is in the sky so I can’t adapt it to the floor or any land.