Hey, for some reason when i import my FBX model into UE4 the normals i created in maya are getting adjusted.
ive attached 2 screenshots, the first shows what happens when i get the file in ue4, as you can see its ruining the flow of the normals along that edge however in maya (the second image) everything flows fine.
Can anyone suggest a solution to this to this?
MAYA 2016 VIEWPORT
Bonus info: the file exports correct from 3DS Max using fbx and face weighted normals. the file also appears to work fine in Mormoset toolbag 2 so its an issue purely between ue4 and maya
Thanks in advance.