Help! I installed UE4 and it won't run!

][1]

Thank you!
Simon Lee
+1-(516)-655-5882

The lower box in the crash window contains a link (not very visible actually) to the folder where the crash log files are saved. These files have more details about why the crash happened. Can you have a look and share what they say?

ok… here are the four files dumped out… how do i make sense of this ?link text

but only one will attach,. what should i do ?

Log file open, 01/16/18 15:58:18
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1697895760) SRandInit(-1697895760).
LogInit: Read version file with build ID ‘3709383’
LogInit: Overriding engine version to CL 3794801, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID ‘3709383’
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.427771
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3794801
LogInit: Engine Version: 4.18.2-3794801+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Dec 8 2017 02:04:53
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2018.01.16-20.58.22:221][ 0]LogInit: Selected Device Profile: [Windows]
[2018.01.16-20.58.22:221][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2018.01.16-20.58.22:268][ 0]LogInit: Computer: SAMSUNG
[2018.01.16-20.58.22:268][ 0]LogInit: User: Simon
[2018.01.16-20.58.22:268][ 0]LogInit: CPU Page size=4096, Cores=4
[2018.01.16-20.58.22:268][ 0]LogInit: High frequency timer resolution =2.143623 MHz
[2018.01.16-20.58.22:269][ 0]LogMemory: Memory total: Physical=5.9GB (6GB approx)
[2018.01.16-20.58.22:270][ 0]LogMemory: Platform Memory Stats for Windows
[2018.01.16-20.58.22:270][ 0]LogMemory: Process Physical Memory: 274.32 MB used, 274.32 MB peak
[2018.01.16-20.58.22:270][ 0]LogMemory: Process Virtual Memory: 274.73 MB used, 274.73 MB peak
[2018.01.16-20.58.22:270][ 0]LogMemory: Physical Memory: 4198.28 MB used, 1859.27 MB free, 6057.55 MB total
[2018.01.16-20.58.22:270][ 0]LogMemory: Virtual Memory: 626.24 MB used, 1859.27 MB free, 8388608.00 MB total
[2018.01.16-20.58.23:082][ 0]LogInit: Using OS detected language (en-US).
[2018.01.16-20.58.23:083][ 0]LogInit: Using OS detected locale (en-US).
[2018.01.16-20.58.23:097][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2018.01.16-20.58.24:967][ 0]LogWindows: Failed to load ‘shcore.dll’ (GetLastError=126)
[2018.01.16-20.58.24:968][ 0]LogWindows: File ‘shcore.dll’ does not exist
[2018.01.16-20.58.24:968][ 0]LogInit: Setting process to DPI aware
[2018.01.16-20.58.24:977][ 0]LogWindows: Failed to load ‘shcore.dll’ (GetLastError=126)
[2018.01.16-20.58.24:977][ 0]LogWindows: File ‘shcore.dll’ does not exist
[2018.01.16-20.58.24:977][ 0]LogInit: Setting process to DPI aware
[2018.01.16-20.58.26:195][ 0]LogD3D11RHI: D3D11 adapters:
[2018.01.16-20.58.26:211][ 0]LogD3D11RHI: 0. ‘Intel(R) HD Graphics 3000’ (Feature Level 10_0)
[2018.01.16-20.58.26:211][ 0]LogD3D11RHI: 64/0/1632 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2018.01.16-20.58.26:211][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.01.16-20.58.26:228][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2018.01.16-20.58.26:229][ 0]LogD3D11RHI: GPU DeviceId: 0x116 (for the marketing name, search the web for “GPU Device Id”)
[2018.01.16-20.58.26:229][ 0]LogWindows: EnumDisplayDevices:
[2018.01.16-20.58.26:229][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 3000’ (P:1 D:1)
[2018.01.16-20.58.26:231][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 3000’ (P:0 D:0)
[2018.01.16-20.58.26:231][ 0]LogWindows: 2. ‘RDPDD Chained DD’ (P:0 D:0)
[2018.01.16-20.58.26:232][ 0]LogWindows: 3. ‘RDP Encoder Mirror Driver’ (P:0 D:0)
[2018.01.16-20.58.26:233][ 0]LogWindows: 4. ‘RDP Reflector Display Driver’ (P:0 D:0)
[2018.01.16-20.58.26:234][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:2
[2018.01.16-20.58.26:234][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics 3000
[2018.01.16-20.58.26:234][ 0]LogD3D11RHI: Driver Version: 9.17.10.4229 (internal:9.17.10.4229, unified:9.17.10.4229)
[2018.01.16-20.58.26:234][ 0]LogD3D11RHI: Driver Date: 5-26-2015
[2018.01.16-20.58.26:234][ 0]LogRHI: Texture pool is 616 MB (70% of 880 MB)
[2018.01.16-20.58.26:247][ 0]LogD3D11RHI: Async texture creation enabled
[2018.01.16-20.58.26:298][ 0]LogD3D11RHI: GPU Timing Frequency: 12.500000 (Debug: 2 2)
[2018.01.16-20.58.26:300][ 0]LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (…/…/…/…/…/…/Users/Simon/AppData/Local/UnrealEngine/4.18/Intermediate/Shaders/WorkingDirectory/7344/).
[2018.01.16-20.58.26:300][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Simon/AppData/Local/Temp/UnrealShaderWorkingDir/A18C158F413D7A0E30A173959314D0D1/’.
[2018.01.16-20.58.26:300][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2018.01.16-20.58.30:687][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2018.01.16-20.58.30:972][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2018.01.16-20.58.31:275][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2018.01.16-20.58.31:578][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2018.01.16-20.58.31:883][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2018.01.16-20.58.32:184][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2018.01.16-20.58.32:488][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2018.01.16-20.58.32:789][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2018.01.16-20.58.33:057][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2018.01.16-20.58.33:352][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2018.01.16-20.58.33:645][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2018.01.16-20.58.33:940][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2018.01.16-20.58.34:239][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2018.01.16-20.58.34:536][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2018.01.16-20.58.35:129][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2018.01.16-20.58.35:129][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2018.01.16-20.58.35:427][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2018.01.16-20.58.35:668][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2018.01.16-20.58.36:082][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2018.01.16-20.58.36:222][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2018.01.16-20.58.36:517][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2018.01.16-20.58.36:812][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2018.01.16-20.58.37:106][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2018.01.16-20.58.37:404][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2018.01.16-20.58.37:404][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2018.01.16-20.58.39:925][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2018.01.16-20.58.40:259][ 0]LogDerivedDataCache: Loaded boot cache 0.33s 70MB C:/Users/Simon/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.01.16-20.58.40:260][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Simon/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2018.01.16-20.58.40:260][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Simon/AppData/Local/UnrealEngine/4.18/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2018.01.16-20.58.40:260][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2018.01.16-20.58.40:260][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Simon/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2018.01.16-20.58.40:261][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2018.01.16-20.58.40:355][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2018.01.16-20.58.40:370][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Simon/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2018.01.16-20.58.40:400][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM4
[2018.01.16-20.58.40:401][ 0]LogSlate: Using Freetype 2.6.0
[2018.01.16-20.58.40:404][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.01.16-20.58.40:404][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.01.16-20.58.42:478][ 0]LogInit: Selected Device Profile: [Windows]
[2018.01.16-20.58.44:309][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2018.01.16-20.58.44:551][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2018.01.16-20.58.44:551][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2018.01.16-20.58.44:551][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2018.01.16-20.58.44:551][ 0]LogMeshReduction: No automatic mesh merging module available
[2018.01.16-20.58.44:551][ 0]LogMeshMerging: No automatic mesh merging module available
[2018.01.16-20.58.44:710][ 0]LogNetVersion: , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 3242375258)
[2018.01.16-20.58.45:534][ 0]LogAssetRegistry: FAssetRegistry took 0.0448 seconds to start up
[2018.01.16-20.58.48:269][ 0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.247079 seconds
[2018.01.16-20.58.48:288][ 0]LogUObjectArray: 35900 objects as part of root set at end of initial load.
[2018.01.16-20.58.48:288][ 0]LogUObjectAllocator: 7372024 out of 0 bytes used by permanent object pool.
[2018.01.16-20.58.48:288][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2018.01.16-20.58.48:556][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2018.01.16-20.59.03:133][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2018.01.16-20.59.03:312][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2018.01.16-20.59.06:990][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2018.01.16-20.59.09:441][ 0]SourceControl: Source control is disabled
[2018.01.16-20.59.09:442][ 0]SourceControl: Source control is disabled
[2018.01.16-20.59.09:760][ 0]SourceControl: Source control is disabled
[2018.01.16-20.59.10:074][ 0]SourceControl: Source control is disabled
[2018.01.16-20.59.14:859][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2018.01.16-20.59.16:471][ 0]LogOcInput: OculusInput pre-init called
[2018.01.16-20.59.18:084][ 0]LogEngine: Initializing Engine…
[2018.01.16-20.59.18:094][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2018.01.16-20.59.18:153][ 0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
[2018.01.16-20.59.21:254][ 0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
[2018.01.16-20.59.22:317][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2018.01.16-20.59.24:754][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2018.01.16-20.59.26:418][ 0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
[2018.01.16-20.59.26:876][ 0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
[2018.01.16-20.59.27:067][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
[2018.01.16-20.59.27:110][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
[2018.01.16-20.59.27:146][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
[2018.01.16-20.59.27:184][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
[2018.01.16-20.59.27:222][ 0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
[2018.01.16-20.59.27:267][ 0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
[2018.01.16-20.59.27:288][ 0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
[2018.01.16-20.59.27:342][ 0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
[2018.01.16-20.59.27:407][ 0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
[2018.01.16-20.59.27:445][ 0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
[2018.01.16-20.59.27:506][ 0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
[2018.01.16-20.59.27:538][ 0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
[2018.01.16-20.59.27:572][ 0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
[2018.01.16-20.59.27:754][ 0]LogMaterial: Missing cached shader map for material ClothMaterial, compiling.
[2018.01.16-20.59.27:791][ 0]LogMaterial: Missing cached shader map for material ClothMaterial_WF, compiling.
[2018.01.16-20.59.27:858][ 0]LogMaterial: Missing cached shader map for material DebugEditorMaterial, compiling.
[2018.01.16-20.59.27:899][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
[2018.01.16-20.59.28:188][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2018.01.16-20.59.28:189][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2018.01.16-20.59.28:775][ 0]LogAIModule: Creating AISystem for world Untitled
[2018.01.16-20.59.28:823][ 0]LogInit: XAudio2 using ‘SONY TV (2- High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2018.01.16-20.59.28:997][ 0]LogInit: FAudioDevice initialized.
[2018.01.16-20.59.29:133][ 0]LogDerivedDataCache: Saved boot cache 0.14s 70MB C:/Users/Simon/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2018.01.16-20.59.29:158][ 0]LogInit: Texture streaming: Enabled
[2018.01.16-20.59.29:519][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2018.01.16-20.59.29:519][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={C59CF764-4536-E97B-5D90-1F9B5124CAA5}
[2018.01.16-20.59.29:993][ 0]LogInit: Transaction tracking system initialized
[2018.01.16-20.59.31:259][ 0]BlueprintLog: New page: Editor Load
[2018.01.16-20.59.34:729][ 0]LocalizationService: Localization service is disabled
[2018.01.16-20.59.37:576][ 0]LogConsoleResponse: Display:
[2018.01.16-20.59.37:662][ 0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
[2018.01.16-20.59.37:721][ 0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
[2018.01.16-20.59.37:760][ 0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
[2018.01.16-20.59.37:807][ 0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
[2018.01.16-20.59.37:866][ 0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
[2018.01.16-20.59.37:918][ 0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
[2018.01.16-20.59.38:002][ 0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
[2018.01.16-20.59.38:043][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
[2018.01.16-20.59.38:086][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
[2018.01.16-20.59.38:129][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
[2018.01.16-20.59.38:171][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
[2018.01.16-20.59.38:207][ 0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
[2018.01.16-20.59.38:253][ 0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
[2018.01.16-20.59.38:445][ 0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
[2018.01.16-20.59.38:625][ 0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
[2018.01.16-20.59.38:776][ 0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
[2018.01.16-20.59.38:810][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2018.01.16-20.59.38:810][ 0]LogCook: Display: Mobile HDR setting 1
[2018.01.16-20.59.38:810][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2018.01.16-20.59.43:636][ 0]SourceControl: Source control is disabled
[2018.01.16-20.59.43:636][ 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=2
[2018.01.16-20.59.43:639][ 0]LightingResults: New page: Lighting Build
[2018.01.16-20.59.43:792][ 0]MapCheck: New page: Map Check
[2018.01.16-20.59.43:792][ 0]LightingResults: New page: Lighting Build
[2018.01.16-20.59.44:432][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
[2018.01.16-20.59.44:781][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2018.01.16-20.59.44:816][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2018.01.16-20.59.45:012][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2018.01.16-20.59.45:222][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 209.601ms to complete.
[2018.01.16-20.59.45:222][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 1.585
[2018.01.16-20.59.45:426][ 0]LogUProjectInfo: Found projects:
[2018.01.16-20.59.45:657][ 0]LogLoad: (Engine Initialization) Total time: 91.77 seconds
[2018.01.16-20.59.45:657][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2018.01.16-20.59.45:657][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
[2018.01.16-20.59.45:703][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2018.01.16-20.59.45:708][ 0]LogSlate: Took 0.002003 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2018.01.16-20.59.45:716][ 0]LogSlate: Took 0.002996 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2018.01.16-20.59.49:194][ 2]LogD3D11RHI: Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441
with error DXGI_ERROR_DEVICE_REMOVED,
Size=2048x2048x1 Format=(0x00000041), NumMips=1, Flags=D3D11_BIND_SHADER_RESOURCE
[2018.01.16-20.59.49:194][ 2]LogWindows: Windows GetLastError: The operation completed successfully. (0)

[2018.01.16-20.59.49:194][ 2]LogD3D11RHI: Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441 with error DXGI_ERROR_DEVICE_REMOVED, Size=2048x2048x1 Format=(0x00000041), NumMips=1, Flags=D3D11_BIND_SHADER_RESOURCE

This is the key error. I also got it a lot in the past and it was due to three things:

  1. A corrupted Graphic Card Device Driver
  2. A conflict with other applications also using DirectX
  3. CPU and GPU overclocking

Try the following for each issue:

  1. Download DDU (Device Driver Uninstaller) and do a clean uninstall of your Graphic Card drivers. Then reinstall them. Check again if UE4 is crashing.

  2. With the Task Manager, stop all applications you suspect may be interfering with DirectX. Anything that records the screen (including NVidia’s own screen capture) or that improves the frame rate. Check again if UE4 is crashing.

  3. Temporarily turn-off any CPU/GPU overclocking. Check again if UE4 is crashing.

This should help you determine where the problem could be, but this is one of the trickiest errors to get, believe me.