So I have a character that has a melee weapon that is part of the main mesh but is skinned to a bone of its own. Is the anyway I can make that follow the melee animation montage>? I have been trying to get this to work for a while now, I got it to kinda work a while back and now for the life of me I cant get it to work again now. I made a video describing what I am trying to do, someone throw me a bone here, pun intended.
Deleted Video Thanks guys I got It Working Now!
Seems As Though The Video Is Busted…
Its Working Now!