Hello
I don’t know why, but one day I suddenly couldn’t open any Unreal Engine 5 project on my computer, and the following error would appear every time. I also can’t create a new project because I get the same error when I try to open Unreal 5 interface
You’re crashing the GPU. That may well be because your default level is too complex. You can change your default level by opening the DefaultEngine.ini and changing this bit
Thank you very much for answering my question, but I really don’t know how to do the operation you mentioned. I wonder if you would mind telling me in detail.
Thanks again for your answer. I also found a log file. Maybe this can describe my problem in more detail.
Log file open, 01/31/25 23:13:56
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=193)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=964)
LogWindows: Enabling Tpause support
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine without a game
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Display: Display Control listening on port 1985
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.5-CL-39378466”
LogCsvProfiler: Display: Metadata set : engineversion=“5.5.2-39378466+++UE5+Release-5.5”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (24H2) [10.0.26100.2894] "
LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|13th Gen Intel(R) Core™ i7-13700H”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”“”"
LogCsvProfiler: Display: Metadata set : loginid=“5d1e81f742def5e1c574559610d86063”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogStats: Stats thread started at 0.330580
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetActorFactory id: 0
LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: None name: NetSubObjectFactory id: 1
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-8F54347247687A995F486A99AFB5B864
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: […/…/…/…/…/…/Users/Usuario/AppData/Local/UnrealEngine/5.5/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager…
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogConfig: Display: Loading VulkanPC ini files took 0.05 seconds
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogConfig: Display: Loading Android ini files took 0.06 seconds
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogConfig: Display: Loading IOS ini files took 0.06 seconds
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: …/…/…/…/…/…/Users/Usuario/AppData/Local/UnrealEngine/5.5/Binaries/Win64/.target
LogConfig: Display: Loading VisionOS ini files took 0.07 seconds
LogConfig: Display: Loading Windows ini files took 0.07 seconds
LogConfig: Display: Loading TVOS ini files took 0.08 seconds
LogConfig: Display: Loading Unix ini files took 0.08 seconds
LogConfig: Display: Loading Linux ini files took 0.08 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.08 seconds
LogAssetRegistry: Display: Asset registry cache read as 34.9 MiB from …/…/…/…/…/…/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/CachedAssetRegistry_0.bin
LogPluginManager: Found matching target receipt: …/…/…/Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: …/…/…/…/…/…/Users/Usuario/AppData/Local/UnrealEngine/5.5/Binaries/Win64/.target
LogPluginManager: Found matching target receipt: …/…/…/Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin StudioTelemetry
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin HoldoutComposite
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogNFORDenoise: NFORDenoise function starting up
LogStudioTelemetry: Display: Starting StudioTelemetry Module
LogStudioTelemetry: Started StudioTelemetry Session
LogEOSSDK: Initializing EOSSDK Version:1.16.4-36651368
LogInit: Using libcurl 8.4.0
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 2147483647 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.5-CL-39378466
LogInit: Platform=WindowsEditor
LogInit: MachineId=5d1e81f742def5e1c574559610d86063
LogInit: DeviceId=
LogInit: Engine Version: 5.5.2-39378466+++UE5+Release-5.5
LogInit: Compatible Engine Version: 5.5.0-37670630+++UE5+Release-5.5
LogInit: Net CL: 37670630
LogInit: OS: Windows 11 (24H2) [10.0.26100.2894] (), CPU: 13th Gen Intel(R) Core™ i7-13700H, GPU: Intel(R) Iris(R) Xe Graphics
LogInit: Compiled (64-bit): Jan 23 2025 19:11:28
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.5
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 36
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 170
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 15
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogConfig: Branch ‘EditorLayout’ had been unloaded. Reloading on-demand took 1.11ms
LogConfig: Branch ‘Bridge’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘ChaosCloth’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘CmdLinkServer’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘FastBuildController’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘MeshPainting’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘RenderGraphInsights’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘UbaController’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘WorldMetrics’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘XGEController’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘OodleNetwork’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘VariantManager’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘AlembicImporter’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘NiagaraSimCaching’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘AndroidMedia’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘AvfMedia’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ImgMedia’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘MediaCompositing’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘MediaPlate’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘MediaPlayerEditor’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘WmfMedia’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘WebMMedia’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘ActorSequence’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘LevelSequenceEditor’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘SequencerScripting’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘TemplateSequence’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘NNERuntimeORT’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘NNEDenoiser’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘LauncherChunkInstaller’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘InterchangeTests’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘InterchangeEditor’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘AndroidDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.20ms
LogConfig: Branch ‘AndroidMoviePlayer’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘AndroidPermission’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘ActorLayerUtilities’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘AppleImageUtils’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘AndroidFileServer’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘ArchVisCharacter’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘AudioCapture’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘AudioSynesthesia’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘AppleMoviePlayer’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘CableComponent’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘AudioWidgets’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ChunkDownloader’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘AssetTags’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ComputeFramework’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ExampleDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘CustomMeshComponent’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘GeometryCache’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘GeometryProcessing’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘GoogleCloudMessaging’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘IOSDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘InputDebugging’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘LocationServicesBPLibrary’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘LinuxDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘MeshModelingToolset’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘GooglePAD’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘MobilePatchingUtils’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘MsQuic’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ProceduralMeshComponent’ had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch ‘PropertyAccessEditor’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘SignificanceManager’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘ResonanceAudio’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘SoundFields’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘WaveTable’ had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch ‘WebMMoviePlayer’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘WindowsMoviePlayer’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘WindowsDeviceProfileSelector’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘AISupport’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘EnvironmentQueryEditor’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘AnimationData’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘ACLPlugin’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘AnimationModifierLibrary’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘BlendSpaceMotionAnalysis’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘ControlRigSpline’ had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch ‘ControlRigModules’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘RigLogic’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘EngineCameras’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘AnimationSharing’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘CodeLiteSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘CLionSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘CameraShakePreviewer’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘N10XSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘KDevelopSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘DumpGPUServices’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘GitSourceControl’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘NullSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘PixWinPlugin’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘PerforceSourceControl’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘PropertyAccessNode’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘RenderDocPlugin’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘PluginUtils’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘SubversionSourceControl’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘PlasticSourceControl’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘TextureFormatOodle’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘RiderSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘UObjectPlugin’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘VisualStudioCodeSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘XCodeSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘AssetManagerEditor’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘VisualStudioSourceCodeAccess’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘CryptoKeys’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘CurveEditorTools’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘BlueprintHeaderView’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘EditorDebugTools’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ColorGrading’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘DataValidation’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ChangelistReview’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘FacialAnimation’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘GameplayTagsEditor’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘EngineAssetDefinitions’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘GeometryMode’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘MacGraphicsSwitching’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘MeshLODToolset’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘MobileLauncherProfileWizard’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘ModelingToolsEditorMode’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘MaterialAnalyzer’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘PluginBrowser’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ProxyLODPlugin’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘SequencerAnimTools’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘SpeedTreeImporter’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘StylusInput’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘UMGWidgetPreview’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘WorldPartitionHLODUtilities’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘UVEditor’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘AutomationUtils’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘AdvancedRenamer’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘BackChannel’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ChaosEditor’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ChaosCaching’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘ChaosSolverPlugin’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘ChaosUserDataPT’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘ChaosNiagara’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘CharacterAI’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘Dataflow’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘EditorPerformance’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘EditorDataStorage’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘EditorTelemetry’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘Fracture’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘GeometryFlow’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘GeometryCollectionPlugin’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘LowLevelNetTrace’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘MeshModelingToolsetExp’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘LocalizableMessage’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘NFORDenoise’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘PlanarCut’ had been unloaded. Reloading on-demand took 0.13ms
LogConfig: Branch ‘PlatformCrypto’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘PythonScriptPlugin’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘SkeletalReduction’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘StudioTelemetry’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘UdpMessaging’ had been unloaded. Reloading on-demand took 0.21ms
LogConfig: Branch ‘EOSShared’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘TcpMessaging’ had been unloaded. Reloading on-demand took 0.14ms
LogConfig: Branch ‘OnlineBase’ had been unloaded. Reloading on-demand took 0.25ms
LogConfig: Branch ‘OnlineServices’ had been unloaded. Reloading on-demand took 0.18ms
LogConfig: Branch ‘OnlineSubsystem’ had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch ‘OnlineSubsystemNull’ had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch ‘OnlineSubsystemUtils’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘XInputDevice’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘ConcertMain’ had been unloaded. Reloading on-demand took 0.17ms
LogConfig: Branch ‘OnlineSubsystemIOS’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘PortableObjectFileDataSource’ had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch ‘SQLiteCore’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘BaseCharacterFXEditor’ had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch ‘OnlineSubsystemGooglePlay’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘LightMixer’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘ContentBrowserClassDataSource’ had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch ‘ContentBrowserFileDataSource’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘ContentBrowserAssetDataSource’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘ObjectMixer’ had been unloaded. Reloading on-demand took 0.16ms
LogConfig: Branch ‘SkeletalMeshModelingTools’ had been unloaded. Reloading on-demand took 0.15ms
LogConfig: Branch ‘ConcertSyncClient’ had been unloaded. Reloading on-demand took 0.17ms
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogStreaming: Display: AsyncLoading2 - Created: Event Driven Loader: false, Async Loading Thread: false, Async Post Load: false
LogStreaming: Display: AsyncLoading2 - Initialized
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: Set CVar [[r.Nanite.Streaming.AsyncCompute:0 ; Temporary workaround for Nanite geometry corruption (FORT-805141)]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.DynamicRes.DynamicFrameTime:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2025.01.31-22.13.56:943][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.01.31-22.13.56:943][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
[2025.01.31-22.13.56:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.01.31-22.13.56:943][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.01.31-22.13.56:943][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.01.31-22.13.56:943][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.01.31-22.13.56:943][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
[2025.01.31-22.13.56:943][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.01.31-22.13.56:943][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.01.31-22.13.56:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.01.31-22.13.56:944][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.01.31-22.13.56:944][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.01.31-22.13.56:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.01.31-22.13.56:945][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapMode:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.01.31-22.13.56:945][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:1]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:512]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.01.31-22.13.56:946][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.01.31-22.13.57:002][ 0]LogRHI: Using Default RHI: D3D12
[2025.01.31-22.13.57:002][ 0]LogRHI: Using Highest Feature Level of D3D12: SM5
[2025.01.31-22.13.57:002][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.01.31-22.13.57:007][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.01.31-22.13.57:007][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.
[2025.01.31-22.13.57:179][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4060 Laptop GPU (VendorId: 10de, DeviceId: 28a0, SubSysId: 8bbe103c, Revision: 00a1
[2025.01.31-22.13.57:179][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.01.31-22.13.57:180][ 0]LogD3D12RHI: Adapter has 7957MB of dedicated video memory, 0MB of dedicated system memory, and 7014MB of shared system memory, 1 output[s]
[2025.01.31-22.13.57:180][ 0]LogD3D12RHI: Driver Version: 572.16 (internal:32.0.15.7216, unified:572.16)
[2025.01.31-22.13.57:180][ 0]LogD3D12RHI: Driver Date: 1-26-2025
[2025.01.31-22.13.57:306][ 0]LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
[2025.01.31-22.13.57:329][ 0]LogD3D12RHI: Found D3D12 adapter 1: Intel(R) Iris(R) Xe Graphics (VendorId: 8086, DeviceId: a7a0, SubSysId: 8bbe103c, Revision: 0004
[2025.01.31-22.13.57:329][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
[2025.01.31-22.13.57:329][ 0]LogD3D12RHI: Adapter has 2048MB of dedicated video memory, 0MB of dedicated system memory, and 7014MB of shared system memory, 0 output[s]
[2025.01.31-22.13.57:329][ 0]LogD3D12RHI: Driver Version: 32.0.101.5972 (internal:32.0.101.5972, unified:101.5972)
[2025.01.31-22.13.57:329][ 0]LogD3D12RHI: Driver Date: 8-19-2024
[2025.01.31-22.13.57:335][ 0]LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.01.31-22.13.57:335][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.01.31-22.13.57:335][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 7014MB of shared system memory, 0 output[s]
[2025.01.31-22.13.57:335][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.01.31-22.13.57:335][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.01.31-22.13.57:335][ 0]LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.
[2025.01.31-22.13.57:335][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.01.31-22.13.57:335][ 0]LogHAL: Display: Platform has ~ 14 GB [14710988800 / 17179869184 / 14], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.01.31-22.13.57:336][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.01.31-22.13.57:336][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.01.31-22.13.57:336][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap → Msdf]]
[2025.01.31-22.13.57:336][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 → 2]]
[2025.01.31-22.13.57:336][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2025.01.31-22.13.57:336][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.01.31-22.13.57:336][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.01.31-22.13.57:336][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.01.31-22.13.57:336][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.01.31-22.13.57:336][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.01.31-22.13.57:336][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2025.01.31-22.13.57:336][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.01.31-22.13.57:336][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]]
[2025.01.31-22.13.57:336][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Saved/Config/WindowsEditor/Editor.ini]
[2025.01.31-22.13.57:336][ 0]LogInit: Computer: VICTUS
[2025.01.31-22.13.57:336][ 0]LogInit: User: Usuario
[2025.01.31-22.13.57:336][ 0]LogInit: CPU Page size=4096, Cores=14
[2025.01.31-22.13.57:336][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.01.31-22.13.57:582][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits
[2025.01.31-22.13.57:582][ 0]LogMemory: Memory total: Physical=13.7GB (14GB approx) Virtual=23.2GB
[2025.01.31-22.13.57:582][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.01.31-22.13.57:582][ 0]LogMemory: Process Physical Memory: 609.61 MB used, 624.26 MB peak
[2025.01.31-22.13.57:582][ 0]LogMemory: Process Virtual Memory: 651.05 MB used, 654.88 MB peak
[2025.01.31-22.13.57:582][ 0]LogMemory: Physical Memory: 10528.02 MB used, 3501.47 MB free, 14029.49 MB total
[2025.01.31-22.13.57:582][ 0]LogMemory: Virtual Memory: 15290.73 MB used, 8466.77 MB free, 23757.49 MB total
[2025.01.31-22.13.57:582][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
[2025.01.31-22.13.57:587][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.01.31-22.13.57:596][ 0]LogChaosDD: Chaos Debug Draw Startup
[2025.01.31-22.13.57:596][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.01.31-22.13.57:596][ 0]LogInit: Using OS detected language (zh-CN).
[2025.01.31-22.13.57:596][ 0]LogInit: Using OS detected locale (zh-CN).
[2025.01.31-22.13.57:599][ 0]LogTextLocalizationManager: No specific localization for ‘zh-CN’ exists, so ‘zh-Hans’ will be used for the language.
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/zh/Editor.locres’ could not be opened for reading!
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/zh/EditorTutorials.locres’ could not be opened for reading!
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/zh/Keywords.locres’ could not be opened for reading!
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/zh/Category.locres’ could not be opened for reading!
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/zh/ToolTips.locres’ could not be opened for reading!
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/zh/PropertyNames.locres’ could not be opened for reading!
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/zh/Engine.locres’ could not be opened for reading!
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystem/Content/Localization/OnlineSubsystem/zh/OnlineSubsystem.locres’ could not be opened for reading!
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Content/Localization/OnlineSubsystemUtils/zh/OnlineSubsystemUtils.locres’ could not be opened for reading!
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/Content/Localization/OnlineSubsystemIOS/zh/OnlineSubsystemIOS.locres’ could not be opened for reading!
[2025.01.31-22.13.57:770][ 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/Content/Localization/OnlineSubsystemGooglePlay/zh/OnlineSubsystemGooglePlay.locres’ could not be opened for reading!
[2025.01.31-22.13.57:845][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.01.31-22.13.57:845][ 0]LogWindowsTextInputMethodSystem: - 简体中文(中国大陆) - 微软拼音 (TSF IME).
[2025.01.31-22.13.57:845][ 0]LogWindowsTextInputMethodSystem: - 西班牙语(西班牙,国际排序) - (Keyboard).
[2025.01.31-22.13.57:845][ 0]LogWindowsTextInputMethodSystem: Activated input method: 简体中文(中国大陆) - 微软拼音 (TSF IME).
[2025.01.31-22.13.57:857][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.01.31-22.13.57:857][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.01.31-22.13.57:956][ 0]LogRHI: Using Default RHI: D3D12
[2025.01.31-22.13.57:956][ 0]LogRHI: Using Highest Feature Level of D3D12: SM5
[2025.01.31-22.13.57:956][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.01.31-22.13.57:956][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM5 is supported by your system.
[2025.01.31-22.13.57:956][ 0]LogRHI: RHI D3D12 with Feature Level SM5 is supported and will be used.
[2025.01.31-22.13.57:956][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM5
[2025.01.31-22.13.57:957][ 0]LogWindows: Attached monitors:
[2025.01.31-22.13.57:957][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) → (1920, 1020), device: ‘\.\DISPLAY1’ [PRIMARY]
[2025.01.31-22.13.57:957][ 0]LogWindows: Found 1 attached monitors.
[2025.01.31-22.13.57:957][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.01.31-22.13.57:957][ 0]LogRHI: RHI Adapter Info:
[2025.01.31-22.13.57:957][ 0]LogRHI: Name: NVIDIA GeForce RTX 4060 Laptop GPU
[2025.01.31-22.13.57:957][ 0]LogRHI: Driver Version: 572.16 (internal:32.0.15.7216, unified:572.16)
[2025.01.31-22.13.57:957][ 0]LogRHI: Driver Date: 1-26-2025
[2025.01.31-22.13.57:957][ 0]LogD3D12RHI: GPU DeviceId: 0x28a0 (for the marketing name, search the web for “GPU Device Id”)
[2025.01.31-22.13.57:957][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.01.31-22.13.58:065][ 0]LogNvidiaAftermath: Aftermath initialized
[2025.01.31-22.13.58:065][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.01.31-22.13.58:110][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2025.01.31-22.13.58:110][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: Bindless resources are supported
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: Raster order views are supported
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.01.31-22.13.58:110][ 0]LogD3D12RHI: Work Graphs are supported
[2025.01.31-22.13.58:159][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000B950DE5E300)
[2025.01.31-22.13.58:159][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000B950DE5E580)
[2025.01.31-22.13.58:159][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000B950DE5E800)
[2025.01.31-22.13.58:159][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.01.31-22.13.58:159][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.01.31-22.13.58:160][ 0]LogRHI: Texture pool is 4529 MB (70% of 6470 MB)
[2025.01.31-22.13.58:160][ 0]LogD3D12RHI: Async texture creation enabled
[2025.01.31-22.13.58:160][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.01.31-22.13.58:178][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2025.01.31-22.13.58:180][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.01.31-22.13.58:189][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ‘Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/TurnkeyLog_0.log” -platform=all’
[2025.01.31-22.13.58:189][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/TurnkeyLog_0.log” -platform=all” ]
[2025.01.31-22.13.58:219][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.01.31-22.13.58:219][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.01.31-22.13.58:219][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.01.31-22.13.58:219][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.01.31-22.13.58:219][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.01.31-22.13.58:219][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12
[2025.01.31-22.13.58:219][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2025.01.31-22.13.58:220][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.01.31-22.13.58:220][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.01.31-22.13.58:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2025.01.31-22.13.58:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2025.01.31-22.13.58:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2025.01.31-22.13.58:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2025.01.31-22.13.58:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2025.01.31-22.13.58:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2025.01.31-22.13.58:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2025.01.31-22.13.58:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2025.01.31-22.13.58:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2025.01.31-22.13.58:257][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2025.01.31-22.13.58:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2025.01.31-22.13.58:276][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2025.01.31-22.13.58:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2025.01.31-22.13.58:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2025.01.31-22.13.58:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2025.01.31-22.13.58:295][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2025.01.31-22.13.58:312][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
[2025.01.31-22.13.58:312][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
[2025.01.31-22.13.58:312][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
[2025.01.31-22.13.58:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
[2025.01.31-22.13.58:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
[2025.01.31-22.13.58:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
[2025.01.31-22.13.58:331][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
[2025.01.31-22.13.58:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2025.01.31-22.13.58:349][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2025.01.31-22.13.58:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2025.01.31-22.13.58:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2025.01.31-22.13.58:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2025.01.31-22.13.58:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2025.01.31-22.13.58:370][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.01.31-22.13.58:420][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_METAL
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_METAL_MRT
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_METAL_TVOS
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: PCD3D_SM6
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: PCD3D_SM5
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: PCD3D_ES31
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: VVM_1_0
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2025.01.31-22.13.58:423][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2025.01.31-22.13.58:423][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2025.01.31-22.13.58:425][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.01.31-22.13.58:425][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Usuario/AppData/Local/UnrealEngine/5.5/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.01.31-22.13.58:425][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.01.31-22.13.58:425][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Usuario/AppData/Local/UnrealEngine/5.5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.01.31-22.13.58:425][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.01.31-22.13.58:483][ 0]LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1584 MiB)
[2025.01.31-22.13.58:483][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.01.31-22.13.58:483][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.01.31-22.13.58:483][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Usuario/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.01.31-22.13.58:484][ 0]LogZenServiceInstance: InTree version at ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/Win64/zenserver.exe’ is ‘5.5.7-202409112143-windows-x64-release-f523a01’
[2025.01.31-22.13.58:484][ 0]LogZenServiceInstance: Installed version at ‘C:/Users/Usuario/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.5.7-202409112143-windows-x64-release-f523a01’
[2025.01.31-22.13.58:484][ 0]LogZenServiceInstance: No current process using the data dir found, launching a new instance
[2025.01.31-22.13.58:484][ 0]LogZenServiceInstance: Display: Launching executable ‘C:/Users/Usuario/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’, working dir ‘C:/Users/Usuario/AppData/Local/UnrealEngine/Common/Zen/Install’, data dir ‘C:/Users/Usuario/AppData/Local/UnrealEngine/Common/Zen/Data’, args ‘–port 8558 --data-dir “C:\Users\Usuario\AppData\Local\UnrealEngine\Common\Zen\Data” --http asio --gc-cache-duration-seconds 1209600 --gc-interval-seconds 21600 --gc-low-diskspace-threshold 2147483648 --quiet --http-forceloopback --owner-pid 17512 --child-id Zen_17512_Startup’
[2025.01.31-22.13.58:659][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.01.31-22.13.58:659][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.176 seconds
[2025.01.31-22.13.58:661][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.01.31-22.13.58:669][ 0]LogDerivedDataCache: C:/Users/Usuario/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2025.01.31-22.13.58:670][ 0]LogDerivedDataCache: Display: C:/Users/Usuario/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1536.42MBs, RandomWriteSpeed=125.74MBs. Assigned SpeedClass ‘Local’
[2025.01.31-22.13.58:671][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Usuario/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.01.31-22.13.58:671][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
[2025.01.31-22.13.58:671][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.01.31-22.13.58:671][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.01.31-22.13.58:671][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.01.31-22.13.58:671][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
[2025.01.31-22.13.58:671][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.01.31-22.13.58:672][ 0]LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (…/…/…/…/…/…/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/Shaders/WorkingDirectory/17512/).
[2025.01.31-22.13.58:672][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Usuario/AppData/Local/Temp/UnrealShaderWorkingDir/7F545A2344117699B1033EB10EDF2026/’.
[2025.01.31-22.13.58:672][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.01.31-22.13.58:672][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers.
[2025.01.31-22.13.58:674][ 0]LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
[2025.01.31-22.13.58:674][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2025.01.31-22.13.59:447][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2025.01.31-22.13.59:540][ 0]LogSlate: Using FreeType 2.10.0
[2025.01.31-22.13.59:540][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.01.31-22.13.59:543][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
[2025.01.31-22.13.59:543][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.01.31-22.13.59:546][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.01.31-22.13.59:546][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.01.31-22.13.59:546][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.01.31-22.13.59:546][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.01.31-22.13.59:562][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up
[2025.01.31-22.13.59:563][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.01.31-22.13.59:568][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches …/…/…/…/…/…/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/CachedAssetRegistry_.bin.
[2025.01.31-22.13.59:727][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.01.31-22.13.59:729][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.01.31-22.13.59:729][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.01.31-22.13.59:729][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.01.31-22.13.59:741][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.01.31-22.13.59:741][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.01.31-22.13.59:762][ 0]LogDeviceProfileManager: Active device profile: [00000B9534388200][00000B95249FC000 66] WindowsEditor
[2025.01.31-22.13.59:762][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2025.01.31-22.13.59:763][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists, Sdk_HasBestVersion”)
[2025.01.31-22.13.59:766][ 0]LogTurnkeySupport: Running Turnkey device detection: ‘Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/TurnkeyLog_1.log” -Device=Win64@VICTUS’
[2025.01.31-22.13.59:766][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.5/Engine/Build/BatchFiles/RunUAT.bat” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/TurnkeyLog_1.log” -Device=Win64@VICTUS” -nocompile -nocompileuat ]
[2025.01.31-22.13.59:803][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:804][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 18 to allow recursive sync load to finish
[2025.01.31-22.13.59:804][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.01.31-22.13.59:804][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:804][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 19 to allow recursive sync load to finish
[2025.01.31-22.13.59:804][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.01.31-22.13.59:804][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:805][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 20 to allow recursive sync load to finish
[2025.01.31-22.13.59:805][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.01.31-22.13.59:805][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:805][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 21 to allow recursive sync load to finish
[2025.01.31-22.13.59:805][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.01.31-22.13.59:805][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:805][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:805][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 23 to allow recursive sync load to finish
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 24 to allow recursive sync load to finish
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 26 to allow recursive sync load to finish
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 27 to allow recursive sync load to finish
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.01.31-22.13.59:806][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:807][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDiffuse with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.01.31-22.13.59:807][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:807][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness has reached state ExportsDone > CreateLinkerLoadExports, releasing request 29 to allow recursive sync load to finish
[2025.01.31-22.13.59:807][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2025.01.31-22.13.59:807][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:807][ 0]LogStreaming: Display: Package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec has reached state ExportsDone > CreateLinkerLoadExports, releasing request 30 to allow recursive sync load to finish
[2025.01.31-22.13.59:807][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec with requester package /Engine/EngineMaterials/DefaultPostProcessMaterial
[2025.01.31-22.13.59:807][ 0]LogStreaming: Display: Merging postload groups of package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 28 to allow recursive sync load to finish
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultPostProcessMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 31 to allow recursive sync load to finish
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultPostProcessMaterial with requester package /Engine/EngineMaterials/DefaultLightFunctionMaterial
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 25 to allow recursive sync load to finish
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 32 to allow recursive sync load to finish
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultLightFunctionMaterial with requester package /Engine/EngineMaterials/DefaultDeferredDecalMaterial
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 22 to allow recursive sync load to finish
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: ExportsDone) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial has reached state ExportsDone > CreateLinkerLoadExports, releasing request 33 to allow recursive sync load to finish
[2025.01.31-22.13.59:808][ 0]LogStreaming: Display: Merging postload groups of package /Engine/EngineMaterials/DefaultDeferredDecalMaterial with requester package /Engine/EngineMaterials/WorldGridMaterial
[2025.01.31-22.13.59:922][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.01.31-22.13.59:922][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.01.31-22.13.59:922][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.01.31-22.13.59:922][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.01.31-22.13.59:922][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.01.31-22.14.00:062][ 0]LogConfig: Branch ‘PIEPreviewSettings’ had been unloaded. Reloading on-demand took 1.05ms
[2025.01.31-22.14.00:084][ 0]LogConfig: Branch ‘GameplayTagsList’ had been unloaded. Reloading on-demand took 1.86ms
[2025.01.31-22.14.00:101][ 0]LogConfig: Branch ‘TemplateDefs’ had been unloaded. Reloading on-demand took 1.95ms
[2025.01.31-22.14.00:107][ 0]LogConfig: Branch ‘TemplateCategories’ had been unloaded. Reloading on-demand took 2.04ms
[2025.01.31-22.14.00:306][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.01.31-22.14.00:306][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.01.31-22.14.00:312][ 0]LogLiveCoding: Display: Starting LiveCoding
[2025.01.31-22.14.00:312][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2025.01.31-22.14.00:313][ 0]LogLiveCoding: Display: First instance in process group “UE__0xb14e40b3”, spawning console
[2025.01.31-22.14.00:320][ 0]LogLiveCoding: Display: Waiting for server
[2025.01.31-22.14.00:338][ 0]LogSlate: Border
[2025.01.31-22.14.00:338][ 0]LogSlate: BreadcrumbButton
[2025.01.31-22.14.00:338][ 0]LogSlate: Brushes.Title
[2025.01.31-22.14.00:338][ 0]LogSlate: Default
[2025.01.31-22.14.00:338][ 0]LogSlate: Icons.Save
[2025.01.31-22.14.00:338][ 0]LogSlate: Icons.Toolbar.Settings
[2025.01.31-22.14.00:338][ 0]LogSlate: ListView
[2025.01.31-22.14.00:338][ 0]LogSlate: SoftwareCursor_CardinalCross
[2025.01.31-22.14.00:338][ 0]LogSlate: SoftwareCursor_Grab
[2025.01.31-22.14.00:338][ 0]LogSlate: TableView.DarkRow
[2025.01.31-22.14.00:338][ 0]LogSlate: TableView.Row
[2025.01.31-22.14.00:338][ 0]LogSlate: TreeView
[2025.01.31-22.14.00:445][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
[2025.01.31-22.14.00:447][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1.675 ms
[2025.01.31-22.14.00:459][ 0]LogConfig: Branch ‘Mass’ had been unloaded. Reloading on-demand took 1.12ms
[2025.01.31-22.14.00:481][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2025.01.31-22.14.00:481][ 0]LogInit: XR: MultiViewport is Disabled
[2025.01.31-22.14.00:481][ 0]LogInit: XR: Mobile Multiview is Disabled
[2025.01.31-22.14.00:514][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 33F3AE07901B4F968000000000001F00 | Instance: 93BFFFB34C6ECA71493EC794B2490203 (VICTUS-17512).
[2025.01.31-22.14.00:642][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.01.31-22.14.00:642][ 0]LogNNERuntimeORT: 0: NVIDIA GeForce RTX 4060 Laptop GPU (Compute, Graphics)
[2025.01.31-22.14.00:642][ 0]LogNNERuntimeORT: 1: Intel(R) Iris(R) Xe Graphics (Compute, Graphics)
[2025.01.31-22.14.00:642][ 0]LogNNERuntimeORT: 2: Microsoft Basic Render Driver (Compute, Graphics)
[2025.01.31-22.14.00:642][ 0]LogNNERuntimeORT: No NPU adapter found!
[2025.01.31-22.14.00:881][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2025.01.31-22.14.01:030][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’
[2025.01.31-22.14.01:030][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2025.01.31-22.14.01:045][ 0]LogMetaSound: MetaSound Engine Initialized
[2025.01.31-22.14.01:310][ 0]LogConfig: Branch ‘TranslationPickerSettings’ had been unloaded. Reloading on-demand took 1.00ms
[2025.01.31-22.14.01:374][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2025.01.31-22.14.01:423][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2025.01.31-22.14.01:423][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2025.01.31-22.14.01:424][ 0]LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:50626’.
[2025.01.31-22.14.01:426][ 0]LogUdpMessaging: Display: Added local interface ‘192.168.74.96’ to multicast group ‘230.0.0.1:6666’
[2025.01.31-22.14.01:434][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2025.01.31-22.14.01:644][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2025.01.31-22.14.01:666][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
[2025.01.31-22.14.01:666][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2025.01.31-22.14.01:676][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.01.31-22.14.01:701][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.01.31-22.14.01:701][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.01.31-22.14.01:795][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdGp/resources/plugInfo.json’
[2025.01.31-22.14.01:795][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hio/resources/plugInfo.json’
[2025.01.31-22.14.01:796][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdf/resources/plugInfo.json’
[2025.01.31-22.14.01:796][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/glf/resources/plugInfo.json’
[2025.01.31-22.14.01:796][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdStorm/resources/plugInfo.json’
[2025.01.31-22.14.01:797][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/plugInfo.json’
[2025.01.31-22.14.01:797][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImaging/resources/plugInfo.json’
[2025.01.31-22.14.01:798][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMedia/resources/plugInfo.json’
[2025.01.31-22.14.01:798][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRender/resources/plugInfo.json’
[2025.01.31-22.14.01:798][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShaders/resources/plugInfo.json’
[2025.01.31-22.14.01:799][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVol/resources/plugInfo.json’
[2025.01.31-22.14.01:799][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hgiGL/resources/plugInfo.json’
[2025.01.31-22.14.01:800][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdLux/resources/plugInfo.json’
[2025.01.31-22.14.01:800][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRiPxrImaging/resources/plugInfo.json’
[2025.01.31-22.14.01:800][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdHydra/resources/plugInfo.json’
[2025.01.31-22.14.01:801][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdMtlx/resources/plugInfo.json’
[2025.01.31-22.14.01:801][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdGeom/resources/plugInfo.json’
[2025.01.31-22.14.01:801][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkel/resources/plugInfo.json’
[2025.01.31-22.14.01:802][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdRi/resources/plugInfo.json’
[2025.01.31-22.14.01:802][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProcImaging/resources/plugInfo.json’
[2025.01.31-22.14.01:802][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ar/resources/plugInfo.json’
[2025.01.31-22.14.01:803][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdVolImaging/resources/plugInfo.json’
[2025.01.31-22.14.01:803][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdSt/resources/plugInfo.json’
[2025.01.31-22.14.01:803][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hd/resources/plugInfo.json’
[2025.01.31-22.14.01:804][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/sdrGlslfx/resources/plugInfo.json’
[2025.01.31-22.14.01:805][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdPhysics/resources/plugInfo.json’
[2025.01.31-22.14.01:805][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/ndr/resources/plugInfo.json’
[2025.01.31-22.14.01:805][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdAbc/resources/plugInfo.json’
[2025.01.31-22.14.01:806][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdShade/resources/plugInfo.json’
[2025.01.31-22.14.01:806][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdProc/resources/plugInfo.json’
[2025.01.31-22.14.01:806][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdUI/resources/plugInfo.json’
[2025.01.31-22.14.01:806][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdImagingGL/resources/plugInfo.json’
[2025.01.31-22.14.01:807][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usdSkelImaging/resources/plugInfo.json’
[2025.01.31-22.14.01:807][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/hdx/resources/plugInfo.json’
[2025.01.31-22.14.01:808][ 0]LogUsd: Updated LibraryPaths for USD plugInfo.json file ‘C:/Program Files/Epic Games/UE_5.5/Engine/Binaries/ThirdParty/USD/UsdResources/Win64/plugins/usd/resources/codegenTemplates/plugInfo.json’
[2025.01.31-22.14.01:949][ 0]SourceControl: 版本控制已禁用
[2025.01.31-22.14.01:955][ 0]SourceControl: 版本控制已禁用
[2025.01.31-22.14.01:983][ 0]LogConfig: Branch ‘Crypto’ had been unloaded. Reloading on-demand took 0.96ms
[2025.01.31-22.14.02:004][ 0]LogConfig: Branch ‘ObjectMixerSerializedData’ had been unloaded. Reloading on-demand took 1.04ms
[2025.01.31-22.14.02:324][ 0]LogCollectionManager: Loaded 0 collections in 0.001931 seconds
[2025.01.31-22.14.02:326][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Saved/Collections/’ took 0.00s
[2025.01.31-22.14.02:329][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Content/Developers/Usuario/Collections/’ took 0.00s
[2025.01.31-22.14.02:330][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Content/Collections/’ took 0.00s
[2025.01.31-22.14.02:406][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
[2025.01.31-22.14.02:406][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png
[2025.01.31-22.14.02:410][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.01.31-22.14.02:410][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png
[2025.01.31-22.14.02:410][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.01.31-22.14.02:410][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png
[2025.01.31-22.14.02:429][ 0]LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png’ error.
[2025.01.31-22.14.02:429][ 0]LogSlate: Could not find file for Slate resource: …/…/…/Engine/Plugins/Interchange/Editor/Content/Old/Tiles/Outer/alertSolid.png
[2025.01.31-22.14.02:445][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.16.4-36651368 booting at 2025-01-31T22:14:02.445Z using C
[2025.01.31-22.14.02:445][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.2454.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=UnrealEngine, ProductVersion=++UE5+Release-5.5-CL-39378466, IsServer=false, Flags=DisableOverlay]
[2025.01.31-22.14.02:446][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.01.31-22.14.02:446][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.01.31-22.14.02:452][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.01.31-22.14.02:453][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.01.31-22.14.02:453][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.01.31-22.14.02:453][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000047
[2025.01.31-22.14.02:453][ 0]LogFab: Display: Logging in using persist
[2025.01.31-22.14.02:453][ 0]LogEOSSDK: Warning: LogEOSAuth: No existing persistent auth credentials were found for automatic login.
[2025.01.31-22.14.02:482][ 0]LogUObjectArray: 43602 objects as part of root set at end of initial load.
[2025.01.31-22.14.02:482][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2025.01.31-22.14.02:492][ 0]LogStreaming: Display: AsyncLoading2 - NotifyRegistrationComplete: Registered 36293 public script object entries (984.18 KB)
[2025.01.31-22.14.02:492][ 0]LogStreaming: Display: AsyncLoading2 - Thread Started: false, IsInitialLoad: false
[2025.01.31-22.14.02:601][ 0]LogEngine: Initializing Engine…
[2025.01.31-22.14.02:604][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2025.01.31-22.14.02:604][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2025.01.31-22.14.02:713][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2025.01.31-22.14.02:729][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2025.01.31-22.14.02:740][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: ‘World /Temp/Untitled_0.Untitled’.
[2025.01.31-22.14.02:742][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.01.31-22.14.02:742][ 0]LogInit: Texture streaming: Enabled
[2025.01.31-22.14.02:755][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.5.2-39378466+++UE5+Release-5.5
[2025.01.31-22.14.02:759][ 0]LogAudio: Display: Initializing Audio Device Manager…
[2025.01.31-22.14.02:770][ 0]LogAudio: Display: Loading Default Audio Settings Objects…
[2025.01.31-22.14.02:770][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.01.31-22.14.02:770][ 0]LogAudio: Display: Audio Device Manager Initialized
[2025.01.31-22.14.02:770][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2025.01.31-22.14.02:771][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.01.31-22.14.02:771][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2025.01.31-22.14.02:771][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.01.31-22.14.02:771][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.01.31-22.14.02:771][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2025.01.31-22.14.02:771][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2025.01.31-22.14.02:771][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2025.01.31-22.14.02:771][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.01.31-22.14.02:771][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.01.31-22.14.02:771][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.01.31-22.14.02:771][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.01.31-22.14.02:776][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
[2025.01.31-22.14.03:869][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speaker (Realtek(R) Audio)
[2025.01.31-22.14.03:870][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2025.01.31-22.14.03:872][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2025.01.31-22.14.03:872][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2025.01.31-22.14.03:874][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.01.31-22.14.03:874][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2025.01.31-22.14.03:877][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.01.31-22.14.03:877][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.01.31-22.14.03:877][ 0]LogInit: FAudioDevice initialized with ID 1.
[2025.01.31-22.14.03:877][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
[2025.01.31-22.14.03:877][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2025.01.31-22.14.03:888][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2025.01.31-22.14.03:890][ 0]LogInit: Undo buffer set to 256 MB
[2025.01.31-22.14.03:890][ 0]LogInit: Transaction tracking system initialized
[2025.01.31-22.14.03:962][ 0]LogConfig: Branch ‘LocalizationServiceSettings’ had been unloaded. Reloading on-demand took 1.19ms
[2025.01.31-22.14.03:962][ 0]LocalizationService: 本地化服务已禁用
[2025.01.31-22.14.03:977][ 0]LogTimingProfiler: Initialize
[2025.01.31-22.14.03:978][ 0]LogTimingProfiler: OnSessionChanged
[2025.01.31-22.14.03:978][ 0]LoadingProfiler: Initialize
[2025.01.31-22.14.03:978][ 0]LoadingProfiler: OnSessionChanged
[2025.01.31-22.14.03:978][ 0]LogNetworkingProfiler: Initialize
[2025.01.31-22.14.03:978][ 0]LogNetworkingProfiler: OnSessionChanged
[2025.01.31-22.14.03:978][ 0]LogMemoryProfiler: Initialize
[2025.01.31-22.14.03:978][ 0]LogMemoryProfiler: OnSessionChanged
[2025.01.31-22.14.04:170][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2025.01.31-22.14.04:181][ 0]LogPython: Using Python 3.11.8
[2025.01.31-22.14.05:004][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping
[2025.01.31-22.14.05:060][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.01.31-22.14.05:133][ 0]LogStreaming: Warning: Failed to read file ‘Common/Selector.png’ error.
[2025.01.31-22.14.05:133][ 0]LogSlate: Could not find file for Slate resource: Common/Selector.png
[2025.01.31-22.14.05:151][ 0]LogEditorDataStorage: Initializing
[2025.01.31-22.14.05:153][ 0]LogEditorDataStorage: Initialized
[2025.01.31-22.14.05:175][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.01.31-22.14.05:177][ 0]SourceControl: 版本控制已禁用
[2025.01.31-22.14.05:177][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 9.354
[2025.01.31-22.14.05:178][ 0]Cmd: MAP LOAD FILE=“…/…/…/Engine/Content/Maps/Templates/OpenWorld.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2025.01.31-22.14.05:180][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.01.31-22.14.05:180][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.01.31-22.14.05:180][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.01.31-22.14.05:186][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2025.01.31-22.14.05:187][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms
[2025.01.31-22.14.05:193][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled_1’.
[2025.01.31-22.14.05:193][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_1
[2025.01.31-22.14.05:195][ 0]LogTurnkeySupport: Turnkey Device: Win64@VICTUS: (Name=VICTUS, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags=“Device_InstallSoftwareValid”)
[2025.01.31-22.14.05:196][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: ‘World /Temp/Untitled_1.Untitled_1’.
[2025.01.31-22.14.05:197][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2025.01.31-22.14.05:197][ 0]LogWorldPartition: Display: WorldPartition initialize started…
[2025.01.31-22.14.05:197][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Temp/Untitled_1.Untitled_1, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2025.01.31-22.14.05:227][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile
[2025.01.31-22.14.05:232][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile
[2025.01.31-22.14.05:234][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile
[2025.01.31-22.14.05:235][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV]
[2025.01.31-22.14.05:235][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [IOS]
[2025.01.31-22.14.05:235][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile
[2025.01.31-22.14.05:236][ 0]LogDeviceProfileManager: Display: Deviceprofile None not found.
[2025.01.31-22.14.05:422][ 0]LogWorldPartition: Display: WorldPartition initialize took 224.682 ms
[2025.01.31-22.14.05:794][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.01.31-22.14.05:802][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
[2025.01.31-22.14.05:803][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.01.31-22.14.05:804][ 0]MapCheck: 地图检测完成:0个错误、0个警告、完成用时1.07毫秒。
[2025.01.31-22.14.05:806][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.983
[2025.01.31-22.14.05:918][ 0]LogProjectBrowser: Looking for projects…
[2025.01.31-22.14.05:918][ 0]LogProjectBrowser: Found Engine Installation “5.5”(C:/Program Files/Epic Games/UE_5.5)
[2025.01.31-22.14.05:918][ 0]LogDesktopPlatform: Enumerating Projects From Engine Ver: 5.5
[2025.01.31-22.14.05:918][ 0]LogDesktopPlatform: Looking for directories to scan from : C:/Users/Usuario/AppData/Local/UnrealEngine/5.5/Saved/Config/WindowsEditor
[2025.01.31-22.14.05:919][ 0]LogDesktopPlatform: Searching for previously created project directories…
[2025.01.31-22.14.05:919][ 0]LogDesktopPlatform: Found project “(ProjectName=“D:/Prueba_Final/Prueba_Final.uproject”,LastOpenTime=2024.12.23-19.47.42)” in recently opened files
[2025.01.31-22.14.05:919][ 0]LogDesktopPlatform: Found project “(ProjectName=“C:/Users/Usuario/Desktop/TurnBasedStrategyRPGTemp/TurnBasedStrategyRPGTemp.uproject”,LastOpenTime=2024.12.23-20.11.07)” in recently opened files
[2025.01.31-22.14.05:919][ 0]LogDesktopPlatform: Searching for projects in .uprojectdirs
[2025.01.31-22.14.05:919][ 0]LogProjectBrowser: Enumerating Launcher Sample Projects…
[2025.01.31-22.14.06:015][ 0]LogWindowsTextInputMethodSystem: Activated input method: 简体中文(中国大陆) - 微软拼音 (TSF IME).
[2025.01.31-22.14.06:074][ 0]LogAssetRegistry: Display: Asset registry cache written as 34.9 MiB to …/…/…/…/…/…/Users/Usuario/AppData/Local/UnrealEngine/5.5/Intermediate/CachedAssetRegistry_*.bin
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Warning: Failed to create swapchain with the following parameters:
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Warning: Width: 1495 Height: 1020 DXGI format: 24
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Warning: Back buffer count: 3
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Warning: Windows handle: 0x120a5c (IsWindow: true)
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Warning: Fullscreen: false
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Warning: Swapchain flags: 0x00000802
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Warning: Custom swapchain provider: none
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Error: hr failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp:141
with error DXGI_ERROR_DEVICE_REMOVED
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Error: GPU crash detected:
- Device 0 OK (no device removed reason)
[2025.01.31-22.14.06:079][ 0]LogRHI: Error: Active GPU breadcrumbs:
Device 0, Pipeline Graphics: (In: 0x80000019, Out: 0x80000019)
No breadcrumb nodes found for this queue.
Device 0, Pipeline AsyncCompute: (In: 0x00000000, Out: 0x00000000)
No breadcrumb nodes found for this queue.
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Error: Shader diagnostic messages and asserts:
Device: 0, Queue 3D:
No shader diagnostics found for this queue.
Device: 0, Queue Copy:
No shader diagnostics found for this queue.
Device: 0, Queue Compute:
No shader diagnostics found for this queue.
[2025.01.31-22.14.06:079][ 0]LogNvidiaAftermath: Warning: Aftermath did not detect a GPU crash. Skipping crash dump processing.
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Error: DRED: No PageFault data.
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Error: Video Memory Stats from frame ID 6881390:
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Error: Local Budget: 0.00 MB
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Error: Local Used: 0.00 MB
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Error: System Budget: 0.00 MB
[2025.01.31-22.14.06:079][ 0]LogD3D12RHI: Error: System Used: 0.00 MB
In your project folder, there’s a folder called Config, in there, a file called DefaultEngine.ini. Edit that file with a text editor, and change the default map name. It still looks like you’re just overloading the GPU.
Thanks for your answer again, I found the file you mentioned, and it looks like this, so I should modify EditorStartupMap? But what should I write in that line?
Just make it empty
Thank you for your explanation!I changed it to this, but I don’t know why I still get the same error. Or do I have to clear every line?
So you changed it, and saved the file, then tried opening the editor?
If so, did the editor ever work for you?
Yes, I made some changes and tried to open it after saving, but the same error appears whether I open an Unreal 5 project or the editor. I can’t open either one.
I tried to verify, but it still doesn’t work. Even if I uninstall and reinstall, I will get the same error.
I’m starting to run out of ideas.
Has the editor ever worked on this machine?
If reinstalling dosent work, and your not able to get into any project… it may not be unreal but rather something else may have happened to your pc
Id try making sure your gpu is fully seated in the socket, updating graphics drivers to latest…
If you have anything else running in the background probably close it just to be sure its not affecting anything
Thats about all i can suggest, from what i gather its running into some kind of graphics card memory error, id try searching some of those last couple lines of your log and see if you find anything related