HELP: "HTTP Live Streaming is not supported in your web browser"

Does anyone have extensive experience working with the UE5 Web Browser plugin? I’m trying to create a simple interface wrapper for several different “metaverse” platforms that all run in a browser.

Essentially I’m building a UI that allows for switching between, and gameplay within, several predetermined websites using a game controller. This is for an installation at a trade show so just using chrome is not ideal. I’m trying to build a polished user interface so people can play in these metaverse worlds with a game controller on a large LED video wall.

It should be simple, however I’m running up against the limits of the UE5 Web Browser plugin. The documentation for the plugin is minimal and debugging a web page using browser devTools does not seem possible based on other forum posts.

I am able to run the CryptoVoxels and Mona browser-based game worlds in the UE5.0.2 web browser widget (They will not run in UE4.27.2). However, I am unable to run Decentraland which is most critical for my project.

It loads for a moment and then I get the following message: “HTTP Live Streaming is not supported in your browser”

I’ve tried this using UE5 on windows and on mac in case there was a meaningful difference in the browser widget, but I get the same result on both platforms.

I’m looking for more detailed documentation on what the UE5 web browser plugin supports and does not support specifically as well as a way to debug the webpage when it’s running so I can actually see what’s happening. That or anyone who has experience working with this plugin and might be able to help me troubleshoot.

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Could only post two links in my above post. Here the link to the Mona site which does work.

@cclavio1
Have you Implemented this on web using Unreal engine ?

No, the goal is to run it as native app on my dev machine which is a Macbook Pro.

I would also be fine running it natively on my windows machine but as I mentioned above, there doesn’t seem to be any difference between the web browser widget on either platform.

To be clear. My goal is to create an app that runs natively on the machine but uses the web browser widget to embed gameplay from a web-based game into my app UI.