Hi, so for our game project we would like to mimic the changing seasons in our environment, Spring, Summer, Fall and Winter. So how would you approach the blueprints for this? Let’s say the colors of the leaves on the trees, maybe even the texture painted on the heightmap. What would you do about snow on the ground? Is there way to do it with painted on assets as well? We Just need some kind of direction with how to approach this, without having to do different duplicate maps for each season. Our game is not hyper realistic so it doesn’t have to be perfect. Is there a way to set it up to tell the program to use a different material for an asset mid game.
Thanks for your time.