Im trying to zip up my first UE5 project, but when I click to zip, it’s apparently completed within a second. Although it says complete, the .zip file is nowhere to be found, so im assuming it failed.
Note - Im not trying to package for windows, I just want a zipped backup file of the project just in case
UATHelper: Zip Project Task (Windows (Editor)): Running AutomationTool…
UATHelper: Zip Project Task (Windows (Editor)): ‘dotnet’ is not recognized as an internal or external command,
UATHelper: Zip Project Task (Windows (Editor)): operable program or batch file.
UATHelper: Zip Project Task (Windows (Editor)): Updating environment variables set by a Turnkey sub-process
UATHelper: Zip Project Task (Windows (Editor)): The system cannot find the path specified.
UATHelper: Zip Project Task (Windows (Editor)): The system cannot find the path specified.
The system cannot find the path specified seems to be the issue, but after trying many different locations on different drives, I dont know what the soulution could be. Any ideas would be great
I’m working with a fresh-install of windows, so I just got this very same problem.
I first tried to install Visual Studio 2019 (no luck) Then used the Visual Studio Installer ‘Modify’ function to install .NET Core 3.1 Runtime (no luck)
I don’t remember this ever being an issue in UE4, so I think what we might be looking at right now is an oversight since most devs/qa already have .NET installed. - I think they tried to make this easier with Platforms → Windows → YourPCName → ‘Force Update Device’ , but that did not resolve this .NET problem for me.
Like you mentioned, zipping this way does not include the saved/intermediate folders that are generated. Nothing wrong with zipping manually, but I love the ability to spit out a neat little .zip with the push of a button.