Bump on this.
I feel this is a very overlooked aspect of game design nowadays, however DICE has crushed this and made their weapon sounds very, very immersive and impressive. In a canyon, your submachine gun will echo and reverb back to you several times, but in a large valley, you will hear the sound crack and dissipate slowly. It’s an amazing representation of reality. I want to implement this into a game one day, and while it may go unnoticed, I know that it will add to the design of the game immensely.
Anyone have an idea of how to do this to where a weapon (or reload, or speech pattern, etc) sound would sound differently based off of the environment that the player is in, automatically? Thank you!