So I’ve been a Production artist for several years now, but am just getting my feet wet when it comes to Blueprints and I know very little coding.
My current dilemma is that I want an action to trigger a particular sound effect, which is not something to difficult to do in and of itself. But I would like to have the action play a different audio file depending on location.
Here’s an example of what a this would consist of. Say my character has a handgun, he/she fires the gun outdoors in a field, there may be a lot of echo, but not all that much reverberation. However, say he/she shoots the same gun in a tunnel, the sound will have a much greater reflective rate to to it being a much smaller area and will result in more prevalent reverb.
My first that was to maybe create invisible trigger boxes to encompass areas that I want a different effect for. But again, I’m not entirely sure how to approach it.
P. S.: I’m very well aware that there is a Reverb actor, but I don’t want to use it for numerous reasons. The main two being that #1. I am a perfectionist and get extremely irked if the things I make are not up to the quality I expect from my work, so I’d rather use the files that I have spent weeks fine-tuning than anything else. #2. While I have never used the Reverb actor, my guess is that because of performance concerns it will either be really poor quality and take little performance or it will be higher quality and use more resources.
Thank you very much to all who’ve taken the time to read this!