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HELP - How to use code completion in Codelit (OSX) - info on XCode

I just start to use CodeLite on OSX as UEngine default IDE, but i don’t know how to configure autocompletion for Unreal Engine Classes … i must define the Engine src path folder in the workspace settings (autocompletion tab)? Does it start a indexing process which take long time to complete (like XCode)? I take this opportunity to ask if there is a known method for configure the same things on XCode without the very long indexing process. tnx in advance :slight_smile: