[Help!]How to trigger an event through two static meshes colliding with each other?

Alright, though we were communicating through email, I wanted to post the solution to the problem here for anyone else who may need it. I should have noticed this from your SS but sometimes you need to play with something before you can get a handle on it. You need to set your collisions to “Custom” then ensure that the World Dynamic is set to Overlap not Block as you had it. Overlaps can’t be generated on a “Blocked” channel and World Dynamic is the same type as your BP you are spawning/colliding with. Also ensure that Generate Overlap Events is ticked to True. Glad I could help you solve this. Let me know if there’s anything else.