Circle1 is the mesh that keeps on poping up and if the circle1 touches each other it will quit the game. That was I was trying to figure out in this thread. The OnInputTouchBegin is hooked to the destroy mesh circle1 so if the character touches the mesh (cirlcle1) is gets destroyed. What do you mean by destroy the blueprint.
every time you spawn an actor, it creates it’s own blueprint instance so even though you may have 100 of the same blueprint in the game at the same time, they are each different and can act independently of each other. Destroying the mesh doesn’t destroy the blueprint meaning it’s still “alive” in the world and can be acted upon. If the touch event is inside the blueprint you are trying to destroy, remove the “Circle 1” variable from the destroy actor and just let it destroy itself as a whole - in other words just leave the Target without a variable attached to it.
Sorry im late but I tried what you said and still no luck. i connected it to destroy actor just like the one in your screenshot but still nothing. I don’t understand why UE4 is doing this. I can’t figure this out and if you can’t figure it out as well i’ll just ask somewhere else. Thanks!
Sorry im late but I tried what you said and still no luck. i connected it to destroy actor just like the one in your screenshot but still nothing. I don’t understand why UE4 is doing this. I can’t figure this out and if you can’t figure it out as well i’ll just ask somewhere else. Thanks!
At this point, if everything I gave you is only partially working then you have something screwy going on with your code/logic. The ability to destroy an actor by touching/clicking on it as well as sensing when 2 objects collide with each other is a simple process which is why I say your logic is off somewhere. Without actually seeing your entire project or making my own project to try and mimic what I think yours is, I don’t think there is much else I or anyone else can do. I would suggest putting your project on dropbox so I can download it and I will look through your code and see what you are doing wrong. If you are unwilling to do that, which I would understand if you aren’t, then I’m afraid there’s not much else I can do to help here.
I understand you not being comfortable with it. You can can try and post some SS but you’ve posted some already and it’s barely helped to this point. Without actually getting in there and playing with values and setups, I think is going to be difficult at this point but post you SS and I’ll look at them.
Ya i figured something was screwy somewhere in my project. Sorry i;m not going to link the project to you because i don’t feel comfortable like that. But can i send u a screenshot of my Blueprints. I only have two so it’s not much?
Before i send SS i was looking over my project and i don’t know if you know, but my project is 2D so there isn’t any physics stimulation. Do you still think this info will help or it dosn’t
If that info doesn’t help then i guess i have no choice but to give you my project because i asked this question everywhere and they also can’t figure it out and i’m seriously stuck. Can i trust you tho. The fact i’m giving my project to a stranger is too risky, but i’m really stuck and need help in the same time.
I’ll first give you screen shots and world/ project settings SS first before i give you my project tomorrow. Thanks for your help so far!
I know it’s easy to say, but yes you can trust me, I have no need to steal your concept or assets. Send the SS first and let me see. If you decide to send me your project, I’ll give you my email and/or Dropbox account so you can add me to your Dropbox to share the project so you don’t have to make it’s link public. If you want to see what I’ve been working on then check out my playlist here: https://www.youtube.com/playlist?list=PLDnygpcOYwFW2XtNyiandrLDG__OAZs7Q
Alright I’ll send you my project since it’ll be more easier that way and i’m pretty much stuck right now. What’s is your email and dropbox account so i can add you. Also how do i upload my project in dropbox. Thanks for the hep!
Dropbox is easy. Once you install it on your PC, it adds a folder called “Dropbox” which you can view under favorites which can be viewed from the left side of your folders view. Find your entire folder of the project and copy/paste it to the Dropbox folder and it will automatically sync to your Dropbox account. If you have Starter Content then remove it before you sync it - starter content is very large and will take longer to sync. If it needs starter content, I’ll add a copy of mine to it (this won’t work if you have altered the starter content folder however.) Once the sync is complete, send me the link to the folder and I can download it. After you signup/install Dropbox they have a guided tour on how to use it which I recommend doing. Not only will you learn it (it’s easy) but is one of a few tasks you need to complete to get expanded disk space. Send the link to … Let me know when you read this and write down my email so that I can remove it from this post.
Ok i’v read it and copied everything you can delete it. I’ll send you the link in your email soon.
Alright i send you the link, Sorry i accidentally added the starter content but it still synced up pretty fast. Thanks for helping!
It’s been 3 days. Have you figured it out yet or close to figuring it out or is it completely hopeless. Please answer back i want to know an update on the collisions so far. Thank you.
I was actually just looking at it. I didn’t have any time over the weekend but was going to spend a little time on it tonight. Initially I am having a problem. Do me a favor though, send me an email and lets communicate that way. I think we’ve made this thread long enough for now.
Ya your right i have your email saved just send me any update on the project through my email. Thanks!
Alright, though we were communicating through email, I wanted to post the solution to the problem here for anyone else who may need it. I should have noticed this from your SS but sometimes you need to play with something before you can get a handle on it. You need to set your collisions to “Custom” then ensure that the World Dynamic is set to Overlap not Block as you had it. Overlaps can’t be generated on a “Blocked” channel and World Dynamic is the same type as your BP you are spawning/colliding with. Also ensure that Generate Overlap Events is ticked to True. Glad I could help you solve this. Let me know if there’s anything else.