[Help!]How to trigger an event through two static meshes colliding with each other?

every time you spawn an actor, it creates it’s own blueprint instance so even though you may have 100 of the same blueprint in the game at the same time, they are each different and can act independently of each other. Destroying the mesh doesn’t destroy the blueprint meaning it’s still “alive” in the world and can be acted upon. If the touch event is inside the blueprint you are trying to destroy, remove the “Circle 1” variable from the destroy actor and just let it destroy itself as a whole - in other words just leave the Target without a variable attached to it.