Hello, I have a system in which the player can select and unselect actors and move/rotate/scale them… I managed to move and scale actors simultaneously but I’m stuck on the rotation…
I tried to attach and detach actors dynamically but that doesn’t seem to work… I also tried to understand the “rotate vector around axis” but it’s not very well documented and from what I understand it’s only on one axis…
Basically to rotate my actors I have a gizmo which sends a rotation delta to the last actor in an array of actors (the selected actors), the array changes each time a player clicks on an actor (select/unselect).
So now I need to know how it would be possible to rotate all the selected actors around the last selected actor
I hope someone can help me… Thank you very much!