Hi - I’m new here, this is my first post. So please be kind
I’m working on a mod to add more arrow choices to the Compound Bow that I have called Compound Bow Plus (Alpha is up on Steam Workshop: Steam Workshop::Compound Bow Plus v0.32 Alpha ). I’ve got my first basiic arrow working already. It’s a child of the Metal Arrow and I’ve called it Tranq Metal Arrow. Essentially it is what the name suggests: a Metal Arrow that does a bunch of torpor to targets too. I want this to be quite powerful as it cannot be used on lower level animals (the damage of the arrow is too high and many dinosaurs die from a single shot). To make it more useful I want the Tranq Metal Arrow to also decrease the dinosaurs food by 2% of their total food per arrow.
I’m running into problems though:
- The tranq arrow reliably tranqs dinosaurs relative to their torpor/level/etc
- The food drain for some dinos in minimal (like the Rex and the Spino)
- The food drain for some other dinos takes their food to ZERO (like the Raptor)
I’ve included screenshots. The first three screenshots are the stats of unconscious dinos I have hit with the Tranq Metal Arrow. Notice their food reading specifically. The 300~ food missing from the Rex vs. the 200~ food missing from the Spino is because the Rex took 8~ arrows while the Spino took 5~ arrows. The raptor took a single arrow though and it has ZERO food…
The last screenshot shows DmgType_ProjectileWithImpactFX_PiercingTranq, a custom DmgType I have created for my Tranq. The [0] item relates to the Torpidity. The [1] item (expanded) relates to the Food. I’ve tried it as shown, but I’ve also tried ticking ‘Use Percentual Damage’ with a ‘Percentual Damage’ of -2.0 and I see the same variation between species in how much food they lose
If you could help me I would really appreciate it. My specific questions are:
- What have I done wrong in DmgType_ProjectileWithImpactFX_PiercingTranq to make the food reduce so variably between species?
- How do I change DmgType_ProjectileWithImpactFX_PiercingTranq so each arrow reduces the dinosaurs food by a fixed 2% per hit?
- What does ‘Stats Value Modifier Description Index’ do?