I am trying to program something on UE4, with the use of blueprints. I have my player who can move, and he deploys, with a certain delay, little spheres behind him. This spheres are destroyed after a certain amount of time.
What I’m trying to code is that when an enemy overlaps one of these spheres, he starts to follow the trail one by one, until he finds the player, or loses the trail.
Can someone help me on that ?
Thanks in advance !