As you can see from the BPs that i have one actor #1 that spawns the other actor every certain seconds imputed in the timer as you can see in the first image. The second actor #2 that gets spawned just increases the growth of the mesh that’s assigned. What i’m trying to accomplish is how can make it so that once a certain time is reached (For ex: 1 min) the spawn rate will increase or double. Once the set time limit is reached again i’ll double or increase even more through the game so on and so forth. I understand that you have to put that visual script in the first Actor#1 BP because that’s what controls actor #2 as you can see in the images. But i can’t figure out how to make the spawning increase through a set time limit. Can anyone provide a blueprint for this solution. Thanks for the Help!
Actor # 1 (The Spawner
Actor # 2 (The Actor being spawned in game)