I’ve been looking around but I haven’t been able to find any good HTTPrequest explanations (i think that’s what’s used for downloading a file). What I want to do is download an image and either use it directly as a texture2D or save it as a file (already have a way to load the texture at runtime).
Have you made any headway in doing this? I have been working on this all day and I am lost after trying everything I can think of
There is a BP node to do this. Look at this thread (half way down first page) and you will see an image of the node being used with Rama’s Victory plugin(saving):