Hello, Currently i have a problem on setting up the pivot of the Texture. I’m using Draw Texture Node in HUD Blueprint. Apparently texture being drawn/rendered from top left corner. and i want to scale the texture on first calls, but since the pivot on top left corner the scaling is not like i wanted. is there any way to change the pivot to center?
i’ve tried using widget and it works like i want, but the problem using widget in my case is the image/texture is stuttering when tries to update position every frame.
Video