HeLP How do you calculate a vehicles transform at x seconds in the future?

So I have this car its a nice shiny chaos wheeled vehicle base component driven wheeled Vehicle Pawn. and I would like to determine its location and rotation at a given time assuming that the steering and throttle inputs remain unchanged . How do I do this?

and then as a follow up if i knew the next sets of inputs appropriate for the length of time set earlier how would i calculate a similar function incorporating those new values

I’m still perplexing over this but I have found max steer angle inside the chaos vehicle wheel blueprint. Also I’ve noticed a curve on the steering input and I cant seem to access that curve from blueprints

so my plan is to average some locations derived from each weel component and add an offset from there based off the steering input which may be the result of the curve multiplied by the max steer angle and see how that goes

well I guess il get right to that unless someone more leaned than I can solve my issue More quickly

Allright SO I guess Ill tell you all what I came up with for anyone else looking for the answer to this Or similar questions

The answer is to ignore all the complicated math of the car and Simply log the transform and compare it to the previous transform. You can average you results and take those values and add them to the front of the car then onto itself after that. Rinse and repeat until you hit x seconds and there you go problem solved

mostly there’s still my added quandaries but I’m not Shure how badly I really need those answers

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