My player if dragging an object and its relative rotation set to the object via first look at node.
( Thats great no problems there) the problem is if I have the player move to far to the left or right the player spin in a 360° and it just stop looking like the player is dragging the object.
So your player looks at an object when you grab it, and you want to continue looking at it whlle dragging?
Is your character using the default “orient rotation to movement” option from the example blueprints? If so, set that to false on the grab event, and turn it back on when drag ends.
Then you should probably attach the target actor to a component in front of your mesh. Update your whole character’s rotation to look at object on interact. then attach the target and let normal rotation take over. Probably with "“Use Control Rotation” turned on. Using local rotation on the mesh is probably what’s causing it to freak out when the base of the local rotation is moving and turning too.