HELP - How Do I select all my tracks (Cameras, actors and sounds) in a sequence for a dance scene cinematic and move them 4500 frames forward then render with sound?

Can someone help please. First time use of unreal and got way too ambitious.

I had to do this with verion 5.44 as thats what the college had

I did a college course for unreal and we were asked to make what Id say is a cinematic of character dances in room with various camera cuts…. Now Ive gone way beyonf that but run into problems.

For one I was adding an intro section infront of time line 00.00 this goes back to -4500 frames at 100 fps. Basically I started with dude in room then addeed some establishign shows from above my island around the house then have a cat walk in ,and jump on the bed then start. the dance and music (45 seconds)

When i tried to render what I had so far it was startign about 45 seconds in then I worked out thats the actual zero point.

Now in After Effects or Premier its just a case of select all tracks

(In this case lots of camers (like 22) , actors (the characters) and lots of sounds)

And once selcted just hold down the mouse button and drar aggorss the trime line so it all starts at 00.00

Only I cannot seem to select more tha one thing, in the case or the top track the ‘Camera Cuts One) I can only move one of the shots at a time, even if I run a marquee over it all its only one item at a time.

How do I select EVERYTHING so Can Move it all at once forward 4500 frames to zero?

  1. Once I do that the next thing Im lookign to do is render it as an MP4 file so it includes all the sound effects and music? not just a phoot sequence of jpeg images with no sound to put into Adobe Premier.

(The dude is dancing to a linkin park sound and ther are lots of atmosphere and character sound effects)

How do I do that as render just seemes to make a jepeg image sequemnce with no sound:?

  1. This has been done by stiching together lots of mixamo animations for charters liek run, then jump then do thing break dance thant do that moon work in seequence.

But how do I work it so I can determine the direction the charcters face and move so I can get him to follow a path even if I have to cut away on the joints.

Im trying trying to do somethgin like the Footloose angry dance sequence

Footloose - Dancing Warehouse Scene (1984)

By adding mixamo dange moves to a character so starts in a bedroom then jumps out of the patio door, to dance in what is a beach bar, then there is a planes eye view flyign around the island f0or about 30s seconds before goign back to the dancing donde jumping over things and want to be able to steer him back though the patio door to finish the sequence in the bedroom.

But when I try and do match with bone the dancer remy keeps pointign int eh wrong direction>

I would much rather have some sort of motion capture thing maybe in a green screen room life size with boxes and opsticles green screened but it would need to be the size of a sports hall and that on a pinewood studios level, im borke and this is first attempt or it there a ay to do inbetween manula animation to turn him as opposed to match the bone.?

so I can steer him around the set inside and out whilst doign dance moves and end up what ere I want him to go?

Ive tried to include relvant screen shots but you will need to expand them

Help Please

You will probably be better using shot tracks to offset the information

Alternatively maybe you could create an Editor utility that could edit the keys, but it might be locked away in c++.