What about using the RotateAroundAxis node with the other character’s UpVector as the rotational axis?
This node: https://docs.unrealengine.com/latest/INT/BlueprintAPI/Math/Vector/RotateVectorAroundAxis/index.html
What about using the RotateAroundAxis node with the other character’s UpVector as the rotational axis?
This node: https://docs.unrealengine.com/latest/INT/BlueprintAPI/Math/Vector/RotateVectorAroundAxis/index.html