Basically this a simple visualization of what i want to accomplish:
My goal is to be able to make two characters move around eachothers axis with a specific radius, as if both of them are holding the same object.
I’ve tried to use GetRightVector from it’s current rotation, but the character slowly moves further and further away, which means i have to make the character move forward when he’s too far away. This causes more trouble and makes it more complicated than it should be.
I’ve also done this in the level blueprint, as i wasn’t able to make one character get information about the other without doing it wrong.
In advance, thank you so much!