I have 2 blueprints and a camera spawned into the viewport.
The Player moves, and the camera is a child of Player so is following him.
Then Background “positions” according to the Camera position.
The problem is I want the Player to execute BEFORE the Background blueprint so the Blueprints positions according the new camera position (if the Player moves).
I found some people pointing to “SetTickGroup” but all about that relates to C++ which I’m staying away until I fully dominate blueprints.
Please help!!! this is stoping the development of my game.
I DID IT THIS WAY