I have created my own low resolution PNG that I would like to import to UE4 as a texture. The problem is that the texture automatically becomes messed up in both colors and visuals. The color problem I have resolved by turning off sRGD and setting Compression Settings to “TC Editor Icon” in the texture-editor (…is this a valid solution?). However the texture has still lost its “blockiness”, which is unfortunate since i’m building a pixelart-game.
How can I prevent UE4 from taking away the “blockiness”/clear square pixels?
Any help is appreciated!