(HELP) How can i GET a variable from the 'open level blueprint'

From my experience, you can’t. If possible, try to store the variable in the game mode blueprint instead, then call from that blueprint. An example is what I used to track how many bullets have been fired in a bullet hell game.

https://puu.sh/tpJWb/5ba14d3a84.png

If you call this from your blueprint it should work? (BulletHell is just the name of my game mode)
In your case you should get a boolean instead of an integer, but it’s basically the same thing.