I have to use On Component Begin Overlap on a static mesh and the it does not overlap with anything. It works with a normal Box Collision but with the custom static mesh it dosen’t. Here’s the collision settings on the custom collision:
You need an overlap volume for overlaps.
Try using hit for meshes
And how you can add an overlap volume? I have to use the Overlap istead of Hit.
The put the mesh in a blueprint.
And after?
Well, what is happening? What are you trying to do. Is one thing a projectile, or a pawn, or?..
I’m trying to detect a movable mesh laying on the ground.
Like the player pushes a cube, that sort of thing?
Two common ways of doing it are
- Just use meshes and a line trace from the player. The player can then apply force to the mesh ( which has physics enabled )
2a) Anything moveable is a blueprint with an overlap volume and the player also has an overlap volume, overlap happens when these volumes overlap, and the player can decide to move the blueprint.
2b) Or, again, something moveable is a blueprint, the player finds it with a line trace and uses code in the blueprint to move it.
Best to watch a few youtube vids
Like a picking up sort-a thing. By the way thanks for the help :). I’m creating a flame thrower.