[HELP] Hide Part of Plane

Hello everyone

I’m currently working on a project where I use Dotcam’s amazing water (Found here)
The only problem is that I’m trying to make a viking ship float and it does float. Although the water can be seen through the boat when the waves goes above the floor of the boat.

My initial solution to this was to create a collision capsule inside the boat and if the water would overlap this capsule it would not show the water inside the capsule.
Keep in mind I am very new to Unreal Engine and blueprints so my initial try may look weird and does obviously not work

Does anyone have an idea or solution on how to make this work? The boat floats but I don’t want the water to go inside the boat.

Thank you very much in advance!

  • David

Cut out that part of plane where is ship. Attach water plane to ship.

Then make water material worldcoordinate based.

So when your ship move it will move with water plane together. And with hole in it.

There was old thread somewhere describing exactly same problem you have. They had some nice ideas there