[HELP] Having trouble to add new c++ class

Running C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe
-projectfiles -project=“C:/Users/resac/Documents/Unreal Projects/내프로젝트7/내프로젝트7.uproject” -game
-rocket -progress Discovering modules, targets and source code for project… Binding IntelliSense data… Binding IntelliSense data… 100% Writing project files… Writing project files… 100% LogHotReload: Recompiling module 내프로젝트7… LogVSAccessor: Warning: Visual Studio is open but could not be queried - it may be blocked by a modal operation LogVSAccessor: Warning: Couldn’t access Visual Studio Candidate modules for hot reload:
내프로젝트7
Launching UnrealBuildTool… [C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe
-ModuleWithSuffix=내프로젝트7,8622 내프로젝트7Editor Win64 Development
-Project=“C:/Users/resac/Documents/Unreal Projects/내프로젝트7/내프로젝트7.uproject”
-FailIfGeneratedCodeChanges “C:/Users/resac/Documents/Unreal Projects/내프로젝트7/내프로젝트7.uproject”
-IgnoreJunk] Creating makefile for ???Ʈ7Editor (no existing makefile) Parsing headers for ???Ʈ7Editor Running UnrealHeaderTool “C:\Users\resac\Documents\Unreal Projects???Ʈ7???Ʈ7.uproject” “C:\Users\resac\Documents\Unreal Projects???Ʈ7\Intermediate\Build\Win64???Ʈ7Editor\Development???Ʈ7Editor.uhtmanifest”
-LogCmds=“loginit warning, logexit warning, logdatabase error”
-Unattended -WarningsAsErrors -abslog=“C:\Users\resac\AppDa* ta\Local\UnrealBuildTool\Log_UHT.txt”
-installed -FailIfGeneratedCodeChanges C:/Users/resac/Documents/Unreal Projects/???7/Source/???7/MyCharacter.h(1): Error: Missing UCLASS name CompilerResultsLog: New page: 컴파일 -
2020. 5. 11. 오후 6:54:08 CompilerResultsLog: Creating makefile for ???Ʈ7Editor (no existing makefile) CompilerResultsLog: Parsing headers for ???Ʈ7Editor CompilerResultsLog: Running UnrealHeaderTool “C:\Users\resac\Documents\Unreal Projects???Ʈ7???Ʈ7.uproject” “C:\Users\resac\Documents\Unreal Projects???Ʈ7\Intermediate\Build\Win64???Ʈ7Editor\Development???Ʈ7Editor.uhtmanifest”
-LogCmds=“loginit warning, logexit warning, logdatabase error”
-Unattended -WarningsAsErrors -abslog=" C:\Users\resac\AppData\Local\UnrealBuildTool\Log_UHT.txt"
-installed -FailIfGeneratedCodeChanges CompilerResultsLog: Error: C:/Users/resac/Documents/Unreal Projects/???7/Source/???7/MyCharacter.h(1) : Error: Missing UCLASS name LogMainFrame: MainFrame: Module compiling took 9.793 seconds LogTemp: IOS device listing is disabled (too many failed attempts)! LogTemp: IOS device listing is disabled (too many failed attempts)! LogSlate: Window ‘메시지’ being destroyed Message dialog closed, result: Yes, title: 메시지, text: ‘MyClass’ 클래스 추가에 성공했지만, ‘내프로젝트7’ 모듈을 다시 컴파일해야 콘텐츠 브라우저에 나타날 것입니다. ‘내프로젝트7’ 모듈 자동 컴파일에 실패했습니다. 출력 로그를 열어 자세한 내용을 확인하시겠습니까? LogSlate: Window ‘C++ 클래스 추가’ being destroyed*

ucl
ucl
1823×492 37.3 KB
Here is the log which shows my error.
How i can fix this issue?
Currently i am using UE4 (version 4.25) and VS 2019 (16.5.4)!

error miss

After add new c++ class and if i reload my project, those messages come out. And i cannot open my project anymore. Please help me. Ty.