I am having trouble getting an object to cast to another object when overlapping other actors. The “WallCraftable” Blueprint is spawned as a child within the “HeroCharacter”. I am trying to get it to change a variable in “HeroCharacter” when “WallCraftable” overlaps with another dynamic object.
It does successfully cast this variable change “CanPlace” within “HeroCharacter”, but only when the “WallCraftable” is overlapped with “HeroCharacter”. I need it to fire if “WallCraftable” overlaps pretty much anything else.
I used the print string command to test and it is generating a overlap event any time the “WallCraftable” object overlaps any other dynamic object, including itself, but it does not change the variable “CanPlace” within the “HeroCharacter” unless it is overlapping “HeroCharacter”.
Can anyone help with this? Thanks