I’m trying to add a consumable object that gives a buff forever.
Like when you catch a fever and the only way to remove it is by using the antidote.
I managed to create the consumable object and the buff, but I can’t create the function that removes that specific buff, using another consumable object.
Hi i can help you by this is not so heavy.
Now you need 2 buffs the feverbuff and the antidotebuff. On the item Blueprint you find Buff ti Give Owner Character. Insert here the antidote buff.