I’m trying a very simple thing, but i’m can’t get it to work properly. I’m trying to lock the wheel rotation instantly on my vehicle, just like would happen if you pull the handbrake of your car, and the problem i’m getting is that setting the Angular Constraint Type (of the physics constraint of the wheel) to LOCKED when the handbrake is true, causes the wheel to instantly spin to the default locked rotation instead of locking in the actual rotation of the wheel, causing the hole vehicle to jump and do wierd physics glitches.
Here is a gif that can show better what it’s happening: https://gfycat.com/UnfinishedGrandIaerismetalmark
And here is the blueprint (the PC_Pneu_TD and PC_Pneu_TE are the two physics constraints of the rear wheels):
Any help would be appreciated. Thank you.