Anyone know a tutorial that explains how to create a material like this:
No I fear U won’t get a direct tutorial . Instead U might be able to create on like this Urself if U read this
Kind of reminds me of what was used in Vanishing of Ethan Carter. They describe it here
Custom depth, fresnel, some culling and other things most likely.
Have a look, some good info here: http://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/