Hi,
I need some help for implementing dlss and xess cause theyr documentation isn’t totally clear(atl east for me)
I ve build a widget for make a pause menu with settings but I don’t understand how to make the blueprint for the various quality of both dlss and xess, for xess I think I’ ve managed it but for dlss totally no clue, I didn t understood if I have to make a blueprint also for the algoritm or just the blueprint for the buttons.
asking also what is the” . “ thing in bleprint? cause if I see the official intel site the implementation(that I was trying to do) have that “variable” or how is called, I know the multiply and divede that have similar symbol but just the dot I rleally don t know what it is
this is correct but you have to implement it also in .build.cs if you are using c++
Here the code for the full .build.cs
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Ambiente : ModuleRules
{
public Ambiente(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"DLSS" // Added DLSS module here
});
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}