I’ve been doing 3D design for about 2 years and for those 2 years, I’ve used Unity as my game engine. Today has been my very first day ever using Unreal Engine.
It’s amazing, fun to use, A LOT to it, and I’m really enjoying it.
However when ever I bring a file over, I import a file that was from Maya, as a FBX and there is a issue.
There seems to be like black lines going through all of my geometry’s polygons. And Im not sure what it is.
I looked into it a little it may be the normals in maya? im not sure.
I have even looked it up online and have yet to see much about it.
On them model it’s self, I did smooth out edges and I then harden some other edges to give it a look like its a Torch.
Here’s an image to show what I mean.
Please oh the gods of Unreal forums, help me so!
I would very much appreciate it.