I’ve been doing 3D design for about 2 years and for those 2 years, I’ve used Unity as my game engine. Today has been my very first day ever using Unreal Engine.
It’s amazing, fun to use, A LOT to it, and I’m really enjoying it.
However when ever I bring a file over, I import a file that was from Maya, as a FBX and there is a issue.
There seems to be like black lines going through all of my geometry’s polygons. And Im not sure what it is.
I looked into it a little it may be the normals in maya? im not sure.
I have even looked it up online and have yet to see much about it.
On them model it’s self, I did smooth out edges and I then harden some other edges to give it a look like its a Torch.
Here’s an image to show what I mean.
Please oh the gods of Unreal forums, help me so!
I would very much appreciate it.
-add a lightmass importance volume and raise your lightmap resolution
-also make sure that you have a 2nd uv channel with a proper lightmaps
-and build your light
Hey man first of all welcome to the Unreal Engine 4 Family xD don’t worry I was in the same boat as you when I started using UE4 xD The different story with UE4 when importing your models make sure that they are UV Mapped and preferably also have a second UV Map channel to get the best out of your texture quality, when you import your model just like that, the engine picks up the model’s UV Channel as very un organised so therefore your Meshes appear to be black.
It has to do with the normals (not normal maps) when importing select recalculate normals or if already imported open it in the content browser and on the right check calculate normals and hit apply then save problem should be solved