Help fbx export: textured model exports succesfuly but fbx model is MISSSING its textures


I am having an issue with exporting a 1M tris textured model. the fbx model has its texture missing, only the meshes are being rendered ( blender, fbx review…)

I have tried all the combinations possible in the fbx setting panel, same result: no texture

The textured model (1M tris)  has the following properties: 

    Texture style: vis. based

     Unwrapping style: fixed texel size

     texture count: 9

     texture res. : 8k x 8 k

     gutter size: 2

     texture utilisation: 78%

     opt. texel size: 0.013343

     Texture quality: 100%

     Texel size: 0.013343

 

I am totally in the dark here. any suggestion? Thanks in advance!!

 


RC version 1.0.3.4987 (PROMO)

1950x Threadripper, 32 GB ram, 2 x 1080 ti ROG

 

 

Just a follow up:

I tried to export the textured model as .obj instead of .fbx.

Same result, the texture are missing in the exported .obj model, it just looks grey. 

What’s going on? 

 

Hi mOURAD,

sounds to me like there isn’t any texture with your model.

Did you change anything about the geometry after texturing, like deleting some triangles, smoothing or simplification? In that case, you have to texture again…

smoothing nor filtering does not remove model texture, only the simplification does

Hi Götz, Lucia CR,

Thanks coming back to me. No, not at all - but I will double check if this is the case.

My workflow each time AFTER  I modify the model by for e.g. deleting triangles/simplify/smoothing :

1- to unwrap ( here I tried the fixed texel size/optimum textel size and still got no texture in the fbx) 

2- to reconstruct/texture . 

3- then export to fbx

so, I m unsure what’s the issue is. 

it may be something in the settings and/or requirements of the application you use to display the model (similar to this: https://help.sketchfab.com/hc/en-us/articles/360000538863-Why-does-my-model-upload-white-),

could you please try uploading the model to and reviewing it in Sketchfab?

“smoothing nor filtering does not remove model texture, only the simplification does”

Interesting to know, if a bit illogical.

Filtering is comparatively easy I suppose, the deleted triangles will probably just not be referenced any more.

But with smoothing the geometry is being changed significantly, so there must be some kind of reprojection, right?

Any reason why it doesn’t work with simplification then?