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[HELP] Exported 3ds Max to Unreal Studio, lights aren't working.

Hey all,
I exported 3ds max through datasmith, opened it in unreal studio, and cant get any lighting functionality. Tried rebuilding. What’s weird is the preview window shows the scene fully lit, but the viewport is dark. See attached pics for message log after failed light rebuild, and my details plane.
Source project: 3dsMax 2016 with VRAY plugins. Opened and exported with 3dsMax 2020 with VRAY 2020 plugin.

look at the viewport exposure under the lit menu, that should solve it

Thanks that solved it :slight_smile: <3

Can you explain this error log from exporting to Datasmith? What should I do to compensate?


GENERAL MESSAGES


INVALID OBJECTS (unsupported, corrupted or too small geometry?)

[Box001]


PARTIALLY SUPPORTED

Materials of type Shellac are not supported and its first children will be used.
Texmaps of type MultiTexture are not supported and its first children will be used.
Texmaps of type Noise are not supported and its first children will be used.


MATERIALS

Some materials used in the scene are not supported by the Unreal Datasmith format in the moment. They will not be imported inside Unreal Engine.
“Steel - SiteScapes - Powder Coat - Onyx” of type Autodesk Generic (0x1ed415e4-0x213daaf8)


TEXTUREMAPS

Some texture maps used in the scene are not supported by the Unreal Datasmith format in the moment. They will not be imported inside Unreal Engine.
“Map #169” of type RGB Tint (0x00000224-0x00000000)
“Map #169” of type Output (0x000002b0-0x00000000)
“BaseRM” of type ComplexFresnel (0x9f6ecb34-0x768f22ab)
“Map #2138626459” of type CoronaBitmap (0xabba5784-0x65484244)
“Map #2138626462” of type VRayBump2Normal (0x78873c34-0x2b021387)
“VRayNormalMap” of type VRayNormalMap (0x71fa6e51-0x72057c2f)
“BM” of type VRayColor2Bump (0x31e15d1d-0x7d7e2810)
“Map #1861902440” of type Tiles (0x64035fb9-0x69664cdc)
Bump maps are automatically converted to normal maps, as Unreal Engine does not handle bump maps directly.
V-Ray dirt texture is not supported and only the unoccluded texture/color will be used


LIGHTS

Some lights used in the scene are not supported by the Unreal Datasmith format in the moment. They will not be imported inside Unreal Engine.
“VRayAmbientLight001” of type VRayAmbientLight (0x75d0068b-0x1bc60ebe)