UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property VhsData of VhsData has a struct type mismatch (tag FallbackStruct != prop InventorySave) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property InventorySettings of InventorySettings has a struct type mismatch (tag FallbackStruct != prop InventorySettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\level\HorrorEngine\Content\Characters\Heroes\Mannequin\Animations\Locomotion\Pistol\MM_Pistol_Idle_ADS.uasset: Failed to load ‘/Game/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootFXAnimModifier’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootFXAnimModifier’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\level\HorrorEngine\Content\Characters\Heroes\Mannequin\Animations\Locomotion\Pistol\MM_Pistol_Jog_Bwd.uasset: Failed to load ‘/AnimationLocomotionLibrary/AnimModifiers/SyncMarkerAnimModifier’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /AnimationLocomotionLibrary/AnimModifiers/SyncMarkerAnimModifier’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\level\HorrorEngine\Content\Characters\Heroes\Mannequin\Animations\Locomotion\Pistol\MM_Pistol_Jog_Bwd.uasset: Failed to load ‘/Game/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Characters/Heroes/Mannequin/Animations/AnimModifiers/FootstepEffectTagModifier’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\level\HorrorEngine\Content\Characters\Heroes\Mannequin\Animations\Locomotion\Pistol\MM_Pistol_Jog_Bwd.uasset: Failed to load ‘/Game/Effects/AnimationNotifies/AN_FootPlant_Left’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Effects/AnimationNotifies/AN_FootPlant_Left’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\level\HorrorEngine\Content\Characters\Heroes\Mannequin\Animations\Locomotion\Pistol\MM_Pistol_Jog_Bwd.uasset: Failed to load ‘/Game/Effects/AnimationNotifies/AN_FootPlant_Right’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/Effects/AnimationNotifies/AN_FootPlant_Right’
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to find script package for import object ‘Package /Script/LyraGame’
UATHelper: Packaging (Windows): LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] D:\level\HorrorEngine\Content\Characters\Heroes\Mannequin\Materials\M_Mannequin.uasset: Failed to load ‘/Game/PhysicsMaterials/PM_Character’: Can’t find file.
UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: VerifyImport: Failed to load package for import object ‘Package /Game/PhysicsMaterials/PM_Character’
UATHelper: Packaging (Windows): LogInit: Display: LogText: Warning: Saving FText “” which has been initialized from FString at cook time resave of source package /Game/HorrorEngine/Blueprints/Structures/SaveStructures/AssetsSave may fix issue.
UATHelper: Packaging (Windows): LogInit: Display: LogPhysics: Warning: Scale for /Game/HorrorEngine/Maps/Hospital.Hospital:PersistentLevel.BP_Overview_Info_01_C_1.Trigger has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.000 Z=0.000
UATHelper: Packaging (Windows): LogInit: Display: LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Game/HorrorEngine/Maps/Hospital.Hospital:PersistentLevel.BP_Overview_Info_01_C_1.Trigger’
UATHelper: Packaging (Windows): LogInit: Display: LogPhysics: Warning: Scale for /Game/HorrorEngine/Maps/Hospital.Hospital:PersistentLevel.BP_Overview_Info_01_C_0.Trigger has a component set to zero, which will result in a bad body instance. Scale:X=0.000 Y=0.000 Z=0.000
UATHelper: Packaging (Windows): LogInit: Display: LogPhysics: Warning: Initialising Body : Scale3D is (nearly) zero: Component: ‘/Game/HorrorEngine/Maps/Hospital.Hospital:PersistentLevel.BP_Overview_Info_01_C_0.Trigger’
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 157 error(s), 72 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 225.30 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 69, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 69 distinct input hashes that result in 36 distinct outputs (52.17%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.10 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.02%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 69
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 69, completed 69 (100.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 34.96 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 4.78 s, longest 20.02 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 23.91 s, max 52.43 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 28.68 s, max 52.46
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 75.14 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 2.46 jobs/batch
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 0.92 jobs/sec
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 3.85 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 3 times, average 7.12 sec, max 14.79 sec, min 3.07 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 3 times, average 7.02 sec, max 14.79 sec, min 3.08 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 7.02 sec, max 14.84 sec, min 2.99 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 3 times, average 6.99 sec, max 14.78 sec, min 2.96 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight (compiled 3 times, average 6.98 sec, max 14.79 sec, min 3.00 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time:
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 7.38% of total time (compiled 3 times, average 7.12 sec, max 14.79 sec, min 3.07 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 7.28% of total time (compiled 3 times, average 7.02 sec, max 14.79 sec, min 3.08 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 7.28% of total time (compiled 3 times, average 7.02 sec, max 14.84 sec, min 2.99 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 7.24% of total time (compiled 3 times, average 6.99 sec, max 14.78 sec, min 2.96 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight - 7.24% of total time (compiled 3 times, average 6.98 sec, max 14.79 sec, min 3.00 sec)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 403,7354952s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\User\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Yeni+klasör+(2)+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 8m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): Sistem belirtilen yolu bulamıyor.
UATHelper: Packaging (Windows): Sistem belirtilen yolu bulamıyor.
Hi. can you provide a full log to this? There might be some errors/warnings that stopping from build to happen.
Would you check?
I see you have posted some of the log. You can save the log file and upload it as text file for easier read. I see there are 157 errors and a lot of warnings. When you make the build and it fails, in the output console within unreal engine, you can filter errors and warnings separately. That way you will be able to read just required things you need to fix.
Example of error from you code “UATHelper: Packaging (Windows): LogInit: Display: LogClass: Warning: Property VhsData of VhsData has a struct type mismatch (tag FallbackStruct != prop InventorySave) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.” you mightve updated the structure and somewhere in blueprint this is being used but not updated. You might have to refresh the node.
thanks. I’m going to try what you wrote now, I hope I get a successful result.
Keep updating the forum. I will check in whenever I get notified and have time